“Any item that affects game play,” he told the audience, can be acquired “through grinding.” He compared his ideal F2P model to Disneyland, saying that when a person visits the park, they have the choice to spend money as they see fit once inside, but they can still enjoy and experience all the park has to offer. He contrasted that with Vegas, where the push to spend to increase enjoyment is non-stop.
“Be more Disney, less Vegas,” he said. Bleszinski also said that Boss Key is watching and taking note of the people on the forums and on reddit who are offering suggestions and participating in the community, hinting that they will be rewarded for their participation.
This seems like a very misguided comparison. Bleszinski seemed to skip the part where you pay to enter Disneyland. Get the most out of a $99 single park ticket means a Disneyland guest will spend anywhere from 11 to 16 hours in the park. Guests can bring food and drink into the park, but the realistic chances of anyone bringing in three meals plus snacks sounds overly ambitious. Needless to say, food will be purchased. And if a guest has gotten by without spending a dime inside of Disneyland, they still paid to enter. This is no where near a free-to-play model.