Tag Archives: games

StarCraft 2 player receives the sport’s first US athlete visa

StarCraft 2 player receives the sport’s first US athlete visa
Polygon

Professional StarCraft 2 player from South Korea Kim “ViOLet” Dong Hwan recently became the first person from the eSport to obtain a P-1A visa from the American government, his representatives at Cyber Solutions Agency announced.

– Tracey Lien, Polygon

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If you love games, you should refuse to be called a gamer

If you love games, you should refuse to be called a gamer
NewStatesman

A delightfully provocative read about the idea of gaming as a community. I will also recommend that you swing by GamesAndLearning.org and play through Gone Home:

Video games are the most profitable medium in the entertainment industry. In the early 1990s Nintendo generated more annual profits than all of the American film studios combined. But despite its size, the medium’s audience is often referred to as a homogenous group. Players and commentators talk of the ‘gaming community’, as if the cross-cultural, socially diverse mass of humans who play video games is somehow uniform in gender, race, age and class. The idiocy of the term is only too clear when applied to other media such as literature (the ‘reading community’?), music (the ‘listening community’?) or film (the ‘observing community’?).

– Simon Parkin, NewStatesman

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Second gaming ceasefire held for Sandy Hook but skepticism remains

Second gaming ceasefire held for Sandy Hook but skepticism remains
Polygon

Shooter “ceasefire” sincerity stimulates sticky situation

The event has also drawn criticism. One of the key issues raised during last year’s event was the way in which a “ceasefire” inadvertently created a connection between violent video games and violent actions in the real world. With the media, politicians and various lobbies frequently making that connection on their own, it was seen as fuel for an already problematic image of video games.

According to technology and entertainment writer Daniel Nye Griffiths, whose work has appeared in Forbes and Wired UK, while he doesn’t doubt that the ceasefire is coming from a sincere place, such an event is tricky for multiple reasons.

– Tracey Lien, Polygon

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You could help real-world farmers by playing Cropland Capture

You could help real-world farmers by playing Cropland Capture
Polygon

Crowd-source gaming initiative to find better cropland

Cropland Capture, a game hosted on the Geo-Wiki Project’s website, tasks players with identifying cropland from Google Earth images. Players get points for identifying land and could win an Amazon Kindle, a Samsung Galaxy S4 and more through the game’s ongoing tournament. According to a recent tweet from the game’s official Twitter account, players have combed more than 300,000 square kilometers of land.”

– Dave Tach, Polygon

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PS4 Sells Over 2.1 Million Units Globally

PS4 Sells Over 2.1 Million Units Globally
IGN

PS4 sells gangbusters.

Speaking about the global 2.1 million figure, House said, “It’s an impressive and record-setting accomplishment for our company and for our industry, and we couldn’t have done it without you. I want to personally thank PlayStation fans, both old and new, for your vote of confidence.”

– Luke Karmali, IGN

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Give8Bit – How To Give While You Game

How To Give While You Game
Give8Bit

Make a difference while gaming.

“Over the past couple of years, gamers have raised over 80 million dollars for charities that they care about through games that they love to play. Now this is us just getting started and we can do so much more. So we at Playmob have setup Give8Bit, a channel on Youtube where you can find out the latest campaigns to give as you game. Please subscribe and get involved.”
– Jude Ower, Playmob CEO

Subscribe to Give8Bit on Youtube
Follow Give8Bit on Twitter
Like Give8Bit on Facebook

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No girls allowed | Polygon

No girls allowed
Polygon

Kick off this detailed and gorgeous read explaining why video games are for boys and why that needs to change with the video above.

President of the marketing firm A Squared Group Amy Cotteleer says that marketing is so powerful that it can shape our values and beliefs, and we’re often not even aware that it’s happening. Coca-Cola’s marketing campaigns in the 1920s are the reason why the modern-day image of Santa Claus is a jovial, plump man in a Coca-Cola Red suit. Prior to Coca-Cola, there was no consistent image of Santa. He was often represented as a skinny man who sometimes wore green and sometimes wore brown. So if Coca-Cola could sell us the modern-day Santa, the game industry would not have had much trouble selling the idea that video games are for males.

– Tracey Lien, Polygon

Tracey Lien and Polygon, thank you for this amazing feature. Now if you’ll excuse me, I think there’s something in my eye.

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‘Disney Infinity’ to introduce Princesses

‘Disney Infinity’ to introduce Princesses
USA Today

The House of Mouse brings more girls to gaming.

“Disney Infinity producer John Vignocchi says the Princesses’ arrival marks the biggest rollout of toys for the action game since launching in August.

‘The female characters, especially the Princesses, were among the top requests,’ says Vignocchi.”
– USA Today

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Study: Playing video games can increase brain size

Study: Playing video games can increase brain size
Polygon

Two study’s on the positive size effects of game in one day?!

“…this, the researchers asked 23 adults with an average age of 24 to play Super Mario 64 for at least half an hour a day, every day for two months. Compared to a control group of individuals who did not play any games during the study, the gamers evinced “significant gray matter increase” in three areas of the brain: the right hippocampal formation, right dorsolateral prefrontal cortex and bilateral cerebellum.”

– Polygon

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5 Studies That Prove Video Games Are Good For You


BuzzFeedPop

So that’s why I don’t need glasses…

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