Tag Archives: infamous

Assumption

Megan Farokhmanesh of Polygon, in conversation with Nate Fox of Sucker Punch, on the inclusion of Fetch as a playable character in Infamous: First Light:

Until now, Infamous has never given a female character a leading role. This was largely because of the assumption that “we thought that the demographic of game players were dudes and they identified with dudes,” Fox said. He pointed to BioWare’s Mass Effect series; in 2011, the developer said only 18 percent of players chose to play as a woman. That number was reiterated during a PAX East panel last year.

I love the admittance of assumption. Happy to see this message being spread throughout AAA Dev teams.

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Mario Kart 8 lifts console sales more than Titanfall or Second Son

Tim Ellis, GeekWire:

According to console sales data fromVGChartz, Nintendo was selling an average of about 29,000 Wii U consoles per week prior to Mario Kart 8′s release. The week Mario Kart 8 hit store shelves, over 130,000 Wii U consoles were sold. Even three weeks after the release, sales were still more than double their pre-Luigi-Death-Stare levels. All-told, Mario Kart 8 has sold an additional 207,000 Wii U consoles in just three weeks.

But it gets even more interesting when you compare the Wii U’s big system-seller with the exclusives that have come out in the first half of 2014 on the other two consoles.

March saw the release of both Titanfall for Xbox One and inFAMOUS: Second Son for Playstation 4. The sales boost from Titanfall only lasted two weeks and moved about 94,000 additional Xbox One consoles. The sales boost from the Seattle-set Second Son lasted three weeks and moved an additional 106,000 PlayStation 4 consoles.

I can’t help myself: Hail Mario.

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