Tag Archives: kinect

Harmonix lays off 37

Harmonix spokesperson to Polygon:

Harmonix is in the process of restructuring our organization to bring it into alignment with our current and future product development plans. Unfortunately, this means making the difficult decision to reduce the number of full-time staff. We sincerely appreciate the work of each and every one of these employees. Harmonix is working to ensure that those affected are well taken care of as we make this change.

The spokesperson also offered that these layoffs are unrelated to the unbundling the Kinect. My thoughts to those affected.

Layoff list updated.

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Layoffs hit Rare

Wesley Yin-Poole, Eurogamer:

While Microsoft did not confirm how many people had been let go, Eurogamer understands the number is around 16, a figure one source said was made up of some software staff, but mainly design and project managers. Kinect Sports Rivals was a 150 person project.

A Microsoft spokesperson issued Eurogamer the following statement:

At Xbox, our goal is to constantly create new fun, social and interactive entertainment experiences. As part of Rare’s commitment to this goal, we have made a decision to change our development process and methodology at Rare to best support our future projects, this has led to us reviewing the skills and the makeup of our development teams in our business.

Rare continues to invest in our people and future projects.

This news comes on the heels of Rare re-evaluating their direction after Microsoft’s decision to offer Kinect-less Xbox One units. My thoughts to those let go. Layoffs list updated.

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Rare is evaluating what to do after Kinect, says Phil Spencer

Emily Gera, Polygon:

Xbox head Phil Spencer confirms Microsoft is working closely with U.K. developer Rare to evaluate the studio’s future now that Kinect peripherals are optional for Xbox One systems, OXM reports.

Despite the studio’s history developing GoldenEye 007 and Donkey Kong Country, Rare was retooled as a flagship Kinect studio, releasing its first Kinect project Kinect Sports in 2010. Rare continued with this franchise, releasing Kinect Sports: Season Two and Kinect Sports Rivals.

In May of 2013, following the news that Microsoft will be breathing new life into a ‘historic’ Rare franchise (turned out to be Killer Instinct), I wrote a piece about Microsoft’s need to invest in child-friendly colorful characters and how Rare could pull it off:

Xbox One: Swinging for the Franchise Fences with Rare IP?

Seeing as the price-drop will likely draw more appeal from parents, Microsoft should invest in the children’s market with Rare IP to set itself apart from PS4 and, dare I say it, Wii U.

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