Tag Archives: nintendo switch

Adjustable Charging Stand for Nintendo Switch

Nintendo:

The adjustable charging stand allows the Nintendo Switch system to be charging while in Tabletop mode, enabling longer play sessions.

Home console?

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Virtual Console kinda sucked

Chris Kohler, Kotaku:

Virtual Console is no more, but that doesn’t mean that Switch won’t become the best place to play classic games. It’ll just be done in a different way than what Nintendo’s tried in the past. And that’s a good thing, because Virtual Console kinda sucked.

Now, by “Virtual Console kinda sucked” I do not mean “Nintendo’s old games are bad,” or even that Virtual Console’s game selection was bad, or anything like that. In case you are wholly unfamiliar with my work, I love old games and think that as many of them as possible should be kept in print on modern-day hardware. I just think that Virtual Console, the feature, was an inefficient way of implementing this idea, and that there is a better way. Virtual Console died so that retro gaming on Switch could live.

My knee-jerk response to Nintendo Switch Online was disappointment. 20 8-bit games, while great, seemed paltry.

However, heeding my own words, Nintendo doesn’t need to release any more than this for the new service. The games are the lure. The online play and cloud saves are the lock-in. Nintendo will trickle classic titles out over time when needed. Additions of consoles (SNES, N64,… GameCube) will be tentpole announcements — when needed.

That said, I agree with Kohler. And Adult Swim Games’ Chris Johnson. Truth is, as much as I loved playing NES, SNES, and N64 games on my Wii and Wii U, I hated not knowing what releases to expect and when to expect them. Likewise, as Kohler mentions in his piece, the pricing structure seemed bananas. Virtual Console kinda sucked.

I do wish Nintendo was offering up more than NES titles, but I get why they aren’t. I’ll take this handful for now with the excitement that lots more classics will arrive at the low fee of $20 per year.

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Some Numbers That Illustrate Nintendo Switch’s Massive Success

Jason Schreier reporting for Kotaku:

Nintendo today reported its earnings for the 2017 fiscal year, which means a whole bunch of interesting new sales numbers to look at. They’re all impressive, and they all show the massive appeal of Nintendo Switch.

Here are a few numbers that, taken together, make for some good perspective on just how successful Nintendo’s latest console has been throughout its first year on the market.

Wild numbers to the Switch’s set-top predecessor, the Wii U.

The Switch is more or less tracking the same sales pace as PS4. It took a little over one year for the PS4 to reach 18.5 worldwide hardware sell-through units — November 22, 2013 – January 4, 2015.

Microsoft has been mum on sales figures, but in 2016 slipped that the Xbox One had sold “around 18 to 19 million” units, two years after launch.

Update: Here’s a sales trajectory visual. Data source: Wikipedia.

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More Original Xbox Games Coming to Xbox One Backward Compatibility

Xbox Wire: The official Xbox blog:

Starting today, fans can play Sonic Generations for the first time on the Xbox One family of devices alongside other Xbox 360 favorites that will receive Xbox One X Enhanced updates such as Darksiders, Gears of War 2, Portal 2, Red Dead Redemption, and Star Wars: The Force Unleashed.

Later this month, we’ll release two batches of Original Xbox games – the first on April 17 and the second on April 26. All of these Original Xbox games will take advantage of the power of Xbox One with up to 4X the pixel count on Xbox One and Xbox One S, and up to 16X the pixel count on Xbox One X. See below for the full list of titles that will be available later this month, and don’t forget to visit https://majornelson.com/blog/xbox-one-backward-compatibility/ for the full list of backward compatible titles available on Xbox One.

This is an impressive list of titles.

Microsoft’s continued focus on backward compatibility is a smart move. It certainly won’t be enough to sell the tens of millions of units necessary to catch up to PlayStation 4’s sales figures, but in conjunction with increasing cross-network compatibility and the impressive power in the Xbox One X (vs. the PS4 Pro), I think Microsoft has turned a story-telling corner.

That said, for the same reasons I think backwards compatibility is a winning strategy for Xbox One, I think the Nintendo Switch will hold the lead on the conversation for a long while. After only 1 year on store shelves, the Switch’s sales trajectory (14 million units) will likely surpass Xbox One’s total 25-30 million units in 2018. PlayStation 4 has a much greater lead at 76.5 million units sold over 4.5 years. However, 14 million units in one year is without Nintendo breaking the seal on their back-catalog. And unless Microsoft or Sony glom on to exclusive licenses for third-party back-catalog — they won’t — there’s no telling who else may hop aboard the Switch train. (Come on, Final Fantasy X and Kingdom Hearts!)

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Switch Ports Hamstrung by Mario Carts

Christopher Dring in conversation with Ralph Egas, CEO of Abstraction Games:

He continues: “Performance is not really the issue. The issue instead is in the size of carts. The 32GB carts are expensive, you shouldn’t be wanting to do that. So we need to fit everything on 16GB, whereas the standard game on PS4 is much, much larger. It’s a crazy ratio we’re talking about. However, thankfully, there are a lot of opportunities for reduction without changing anything anyone will notice. Another thing we can do is do a cartridge version and then do staggered downloads to make the game complete. That’s probably the hardest part. Finding all the new technicalities and quirks that you get with a new platform.

Interesting and somewhat encouraging that performance isn’t the primary challenge of porting to the Switch. Also encouraging that dual-layer DVDs — the ancient technology used by the PS2 and Xbox 360 — maxed out at 8.5 GB. (Apparently, Xbox 360 discs topped out at 7.95 GB.) Thus, I remain hopeful for Final Fantasy X and Kindgom Hearts ports.

Please forgive me for the headline.

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Nintendo Switch breaks records for first-year US sales

GamesIndustry.biz:

According to data from the NPD Group, the device has now achieved more year-one sales than any other console in history. While no figure was specified, it’s likely to be well over five million, as Nintendo reported 4.8 million sales in the US by the end of 2017.

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Nintendo Switch Is the Fastest-Selling Console in U.S. History

John Ballard, The Motley Fool:

The best-selling console ever is the PS2, which launched in 2000 and sold 157.68 million units over its life cycle, according to VGChartz. Sony shipped 10.61 million units in the first year of  PS2 sales.

Nintendo’s all-time best-selling game console — Wii — sold more than 4 million units within the first 10 months, and totaled 101.63 million units over its life cycle.

As for Switch, management says it expects Switch sales to reach 16 million by the end of Nintendo’s fiscal year in March 2018. That puts Switch way ahead of PS2, and on pace to be the best-selling console ever.

Big-N’s Big Year, indeed.

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Nintendo: Crazy Toy-Con Maker

Michael McWhertor, Polygon:

Labo will let Nintendo Switch owners build cardboard versions of real-world items like a 13-key piano, fishing rod or motorbike. Nintendo calls those cardboard creations Toy-Cons. And, by inserting Joy-Con controllers into those Toy-Cons, players will be able to play games themed to the cardboard creations.

“With each Nintendo Labo kit, kids can transform modular sheets of cardboard – specially designed to interact with the Nintendo Switch console and Joy-Con controllers — into creations called Toy-Con,” Nintendo said. “As you build, you will have fun discovering how the technology works, and might even invent new ways to play with each Toy-Con!”

No one could have predicted Toy-Con. Try as you might, cardboard attachment kits for the Switch are not just out of left field, they are on a different pitch altogether.

There is an increasing wealth of junior robotics and toy-to-life experiences on the market. This is a clever, unique take on that market — and does Google Cardboard one better.

When folks call Nintendo a crazy toymaker, they’re not joking.

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Dark Souls: Remastered Announced for Nintendo Switch

During today’s Nintendo Direct Mini, Nintendo announced Dark Souls: Remastered will be heading to the Switch on May 25, 2018. The title will also be launching on PC, PS4, and Xbox One.

This continues a trickle of AAA third-party ports to the hybrid portable/set-top console. In 2017, among other third-party ports, Bethesda released Elder Scrolls V: Skyrim and DOOM to the console and will soon to be releasing Wolfenstein 2: New Colossus.

Dark Souls was originally released in 2011 for PS3 and Xbox 360. It spawned two sequels and riff Bloodborne.

I have never played a Souls game. The idea of sitting in front of a TV, beating my head against an insanely difficult boss for hours on end is not a luxury my life can afford. However, doing so on a portable console is a whole different story.

Killing hours traveling, accompanying my wife on the sofa, relaxing in bed, stealing myself away to any place to chip away at a game are the reasons I’ve tucked my consoles away. Furthermore, the ability to quickly put the Switch to sleep and seamlessly launch back into a title make it my ultimate gaming device. For all of these reasons, I feel the Switch will allow me to join the Souls conversation, finally.

While Dark Souls: Remastered is the first of the series, the announcement of another classic PS3/Xbox 360 port to the Switch extends my enthusiasm for the console. I’m reminded of how tickled I was seeing this tweet by Jon Cartwright:

Honestly, it’s remarkable to see a Nintendo console glean so much third-party support. I’ll just keep my fingers crossed for Cuphead.

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Switch Sales Top PS2 in First-Year, Wii U Lifetime in Japan

Allegra Frank, Polygon:

Nintendo Switch has had a huge December over in Japan, with nearly 900,000 systems sold by Dec. 24. Based on the most recent cumulative sales data from Famitsu, the country’s biggest gaming publication, Nintendo has now sold just under 3.3 million Switch consoles in its homeland — both edging out PlayStation 2’s first-year sales numbers and matching Wii U’s lifetime sales to date.

Astonishing.

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