Tag Archives: nintendo

GameStop Announces Midnight Switch Launch

GameStop press release:

This just in: GameStop, a family of specialty retail brands that makes the most popular technologies affordable and simple, announced stores will have a limited supply of Nintendo Switch systems available for walk-in customers on the March 3 launch day. Customers who were not able to pre-order the system are encouraged to attend GameStop’s midnight launch events held at stores across the nation for an opportunity to purchase Nintendo’s revolutionary new home gaming system.

A few thoughts:

  1. I’m screwed. Fat chance I’ll make a midnight launch. Fatter chance there’ll be any Switch(es) left around noon in Tahoe. Fattest chance there’ll be Switch(es) days/weeks later.
  2. Five out of the six sites I found reporting this news did not source GameStop’s press release. Not Polygon. Not GameStop. Not USA TODAY. Not BGR. Not SlashGear. However, Tom’s Hardware did. Pitiful.
  3. “Simple” is the last word I would use to describe GameStop.
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Takahashi: ‘reach that broader smart device audience and entice them to move towards Nintendo Switch’

Nintendo’s Yoshiaki Koizumi and Shinya Takahashi were interviewed by The Telegraph. There’s not much new in here, other than confirmation of developing for 3DS through 2018, which also plays into a now confirmed mobile strategy:

Is it more to drive that smartphone audience into buying a Switch? 

Takahashi: Certainly one of our goals in releasing software for smart devices that features Nintendo IP is to reach that broader smart device audience and entice them to move towards Nintendo Switch.

By 2018, assuming the Switch can hold its own, I believe price drops will squeeze out a new Nintendo handheld console. (Maybe a mini-Switch is a possibility?)

On possible supply constraints:

Finally as we head toward launch there has been some reports of stock shortages. Are you confident that anyone that wants a Switch will be able to buy one?

Takahashi: Maybe within the first few days! It does sound like there might be a few shortages here and there, but once you get past that I think we’ll have a very steady flow. Some of our employees are worried about getting one… but we are making a lot!

I’m really hoping this is true.

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The Second Console

Polygon’s newly relaunched Besties podcast, January 2017 episode:

Chris Plante: If indie game developers care and the make “the switch” from Vita to this hardware, I’ll care. Obviously, that wasn’t enough to save the Vita, so I don’t see that as a big thing for other people.

Griffin McElroy: I think that’s a wack comparison.

CP: The Wii U had some of the best Nintendo games and that wasn’t even close to enough to get people interested.

Russ Frushtick: Consider that the Vita died primarily because Sony was dividing their time and energy between the PS4 and the Vita and they eventually gave up. Indies filled in a lot of the blanks, but the most part they just gave up and third-parties gave up, etc. Here Nintendo’s obviously not going to give up because it’s their primary console now.

CP: They won’t give up unless nobody buys it, which is a very real possibility if there are no games from Nintendo or third-party studios.

RF: There are certainly two to three years of Nintendo games pretty much guaranteed.

CP: But like I said, that’s not enough. That just doesn’t work at all for Nintendo. When it doesn’t have third-party developers and it doesn’t have a mainstream gimmick—something that’s going to make people who watch the TODAY Show be like, “Well, I’ve never bought a video game console, but I’ll try this,” then it doesn’t have it.

GM: It’s not going to be the Wii. It’ll never be the Wii. They’ll never do the Wii ever again.

RF: The Wii was an aberration.

CP: That’s a for real problem for them. The thing that they have to [face] right now is, “We are the second console.” If they truly don’t get third-party support and they only have a new game every five or six months—let’s be super generous and say three—then that is a second console for people, which is big money. And unlike the Wii U, which only had to be competing as a second console against people who maybe already owned an Xbox and instead of a PS4 they might buy a Wii U. Now they have to compete with the fact that Microsoft and Sony are going to be releasing new hardware, what, every year? Every other year?

Leave it to Chris Plante to shake me from my Switch hype hypnosis. And I’m glad he did.

I am very much looking forward to the Switch, but Nintendo certainly does not have an easy road ahead of them.

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Nicalis: Switch development is ‘light years ahead of what we were doing with Wii U’

Tyrone Rodriguez, the president of Nicalis, speaking to Polygon about developing for Nintendo platforms:

“The Switch is, by far the easiest and most programmer friendly so far,” he said. “I know this sounds like lip service to Nintendo, but it’s actually not. If this wasn’t true, we wouldn’t be able to get these games up and running as quickly as we have, and we wouldn’t be able to have a launch title. It’s light years ahead of what we were doing with Wii U.”

Nicalis has developed 18 games, eight of which shipped to Nintendo platforms—all eight to 3DS, two of which hit Wii U.

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Nintendo 3DS and NES Classic Still Out of Stock

Chaim Gartenberg, The Verge:

To put it plainly, with the Nintendo Switch launch right around the corner, the current inability to purchase the 3DS should seriously worry anyone without a preorder in place. Because if the Switch turns out to be as successful as the NES Classic or 3DS have been, fans could be facing yet another tough choice between a long wait or a grey market gouging for a Nintendo console.

Looking on Target.com, there’s not a single 3DS within 100 miles of Palo Alto. 250 miles on BesyBuy.com. Prime availability through Amazon is limited to Pikachu Yellow and Pokémon 20th Anniversary XL editions for $300+ through forth-parties. A new 3DS XL retails for $199. The Switch retails for $299.

I’ve shared Gartenberg’s concern since missing the Switch’s pre-order allotment. Not to mention the continued unavailability of the NES Classic. And being the dummy I am, I already traded my Wii U in at GameStop in anticipation of the Switch’s March 3 release date—$200 burning a hole in my pocket. This is crazy. At the very least, take my order and send when ready.

I’ve got a feeling I’ll be staring at my copy of Breath of the Wild longingly for a while.

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Nintendo’s ‘Conductor’

Matt Peckham, writing for TIME, with a great profile of Nintendo’s Shinya Takahashi:

“If all of Nintendo’s content creators were to be seen as a symphony, then Mr. Takahashi is our conductor,” says Nintendo of America boss Reggie Fils-Aimé, when asked to contrast Takahashi’s role with Iwata’s. “What I mean by that is, it’s his decision to bring the different players in our orchestra onto a particular game or a particular initiative. He’s the ultimate decision maker in what gets played by the symphony or what gets created by Nintendo as a company.”

And to follow the metaphor through, audiences rarely get to see the conductor’s face. “He’s been creating this big show, but because you only see his back, you really don’t know him all that well,” adds Fils-Aimé. “But he drives the orchestra and he sets the pace and the bar for the performance.”

Fils-Aimé pushes back on positional comparisons between the preeminent role Takahashi now plays with the myriad ones performed by Iwata, Nintendo’s former “ultimate decision maker,” calling them “different roles, different times, different needs of the organization.” What’s changed, he says, is that after Iwata’s passing, the company decided it was time to ask its less visible luminaries to step up. It’s a a philosophy others in the company, like Miyamoto, have espoused in passing for years.

“The people that came out in the presentation, when you look at it from the perspective of Nintendo, they’re actually not new at all,” says Miyamoto of the varied group chosen to rep Nintendo’s Switch during the system’s January feting. Miyamoto, whose hands have touched virtually all of Nintendo’s storied IP, will be 65 this year, while the company’s new president, Tatsumi Kimishima, turns 67 in April.

Takahashi has a storied career with the company. I especially love his history with Wave Race 64 and 1080° Snowboarding, two of my favorite Nintendo 64 titles. His views on management are similarly inspiring.

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100 Nintendo Switch Titles in Development

Nintendo President Tatsumi Kimishima during the Q3 FY2016 financial briefing:

Next I will provide a follow-up report about our software publisher partners. After the presentation on January 13, we have continued to receive requests from more and more software publishers who want to develop games for the system. At the presentation, we announced that there were over 80 titles in development from more than 50 software publishers, but that number has now climbed to over 100 titles from more than 70 publishers. Please look forward to more announcements about the software lineup in the future.

Only 165 Wii U titles were ever released in the US—the least amount of titles for any Nintendo console—followed by the Nintendo 64’s 297.

This third-party interest seems promising.

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Nintendo’s Q3 FY 2016: Pocket Monsters

Nintendo announced their third-quarter earnings for fiscal year 2016 to mixed reaction.

6.45 million 3DS units were sold (10% increase YoY), driven by strong Pokémon Sun and Moon performance with 14.69 million units sold. In a press release, Nintendo points to the popularity of Pokémon GO as helping boost sales of Pokémon Sun and Moon, as well as boost hardware sales outside of Japan.

I’m fairly shocked by the 3DS numbers. The six year old, 240p handheld apparently still has legs amongst the massive mobile market. While I’d say that may be good news for the Switch, a “home” console that’s performance seemingly can’t match that of the PS4 or Xbox One, the 3DS starts at half the price of the Switch, $150 sliding up to $199 for an XL, and boasts a 1000+ game library1.

I know the Switch is marketed as a home console, but I can’t help but see it as a great handheld. With that perspective, and a guess that the Switch will see a price drop and bundle by holiday, it’ll still have a way to go before challenging the 3DS.

The highly anticipated and advertised Super Mario Run only converted approximately 5% of it’s 78 million downloads—about 4 million paid transactions. For a fantastic game, 4 million feels below my assumed “core” Nintendo base numbers.

Needless to say, 78 million iOS-only downloads is a lot of Mario icons on pocket computers at one time or another. This fits nicely with Nintendo’s renewed focus of “interacting with [Nintendo IP] every day.” And that’s just iOS. Android will see Super Mario Run in March this year.

Overall, Thomas Whitehead of Nintendo Life captured my feelings about the results quite nicely:

The most recent financial reports can fit whatever agenda you want. They can be construed as worrying and a sign of a company in difficult times, or interpreted as a demonstration of Nintendo’s strength and positive prospects. There are numbers to support both sides of the argument – the reality is that they represent a company still in transition, modernising its approach, utilising and boosting successes, while also dealing with mistakes and failures. The 3DS thrives, the Wii U dies, revenues come for an app in which Nintendo had limited involvement, and all of this with Switch and more mobile games to come.

I remain very positive about Nintendo’s future. Their IP and first-party games can’t be beat and are appearing everywhere, while the Switch seems like the “dream” console, pre-orders of which are already difficult to come by.

This is easy for me to say. I adore Nintendo. I can’t say the same for younger generations who grew up along side Minecraft rather than Mario. Is the new “Nintendo IP every day” strategy too little too late, or did Big-N hold out just long enough?


1UPDATE: The 1,000+ number is a combination of all games de-duped by region and format. Seeing as the 3DS is region locked and a fairly slim amount of players would even attempt to play non-localized games, it’s not fair to say 1,000+ games.

Additionally, Polygon’s Brian Crecente stumbled across an interesting set of data in Nintendo’s earnings report:

Stuffed in amidst Nintendo’s quarterly earnings report was an interesting, updated look at the number of games released for every system going back to NIntendo’s first.

I grabbed the numbers, which are broken down into three regions for each platform, and built a little chart with them for easier comparison.

As Crecente mentions in his post, 85 games have already been announced for the unreleased Nintendo Switch— already over half of the Wii U’s US library. If the populous reclassifies the Switch as a handheld console which I imagine it will, the Switch has a big mountain to climb considering it’s home console development costs and Nintendo’s set-top game library trend.

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Jose Otero, IGN: ‘Attaching and detaching [Joy-Con] from the [Switch] is satisfying to the point that it’s almost addictive’

Jose Otero, IGN, timestamp 3:11:

Outside of the tiny face buttons, the analog sticks, digital triggers, and shoulder buttons feel solid and well made.

The Joy-Con are surprisingly comfortable and versatile in the hand too. And attaching and detaching them from the console is satisfying to the point that it’s almost addictive.

I remember feeling satisfaction attaching and detaching Controller and Rumble Paks from the Nintendo 64 controller’s expansion port.

I can’t wait to get my hands on this thing.

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Just (Quietly) Dance

Xavier Poix, Managing Director of Ubisoft’s French studios, in a corporate update interview on UbiBlog:

Is the Switch going to revolutionise the market like the Wii did?

XP: The Wii attracted a very large audience – including kids and families – because it offered, on one hand, the motion controls, allowing for intuitive interactions with the console and on the other hand games with a strong social component. These aspects gave us the opportunity to develop Rabbids and Just Dance, for example. The Switch will probably have a similar impact, thanks to the mobility offered by the console. You don’t have to have a home console and a mobile console anymore; there’s one console, which is mobile, that you can bring anywhere.

Nice to see these comments, but that line-up doesn’t strike me as all to weighty. I see the value in the audience Ubisoft is targeting, especially after their experiences on the Wii and Wii U, but what of Ubisoft’s AAA games like Assassin’s Creed, Far Cry, and Watch Dogs? How will those hold up on the Switch?

And has anyone reported on the Switch’s speakers? I can’t imagine Just Dance being a thrill in handheld mode.

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