Tag Archives: video games

‘The schoolyard is the entirety of the internet’

Ben Kuchera, Polygon:

Breath of the Wild feels like a return of the schoolyard culture, where friends meet to discuss the latest things they’ve found in a Nintendo game and share rumors of even bigger possible secrets, except now the schoolyard is the entirety of the internet. It’s comfortable with assuming that you’re smart enough to figure things out, and it knows that it’s not going to be ultimately responsible for everything you miss or even built-in frustration. The answer to every puzzle is a quick Google away, and the game’s design seems comfortable with that option being a viable path to moving forward.

I completely agree.

Hidemaro Fujibayashi, Breath of the Wild Game Director, on designing Breath of the Wild’s open gameplay at GDC:

Let’s not forget the fact that all the solutions to all the puzzles that we’ve painstakingly prepared for a dungeon are made available on the internet.

Great design decision by Fujibayasha and team. Breath of the Wild is clearly not their first rodeo, but this strikes me as forward thinking for Nintendo.

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Phil Collins: Crash Bandicoot man

A fun tidbit from Phil Collins’ memoir “Not Dead Yet”:

Somewhat dazed, I go back to the hotel, the Peninsula Beverly Hills. Lily, now aged nine, is waiting for me, which brightens things up no end. She and I start playing Spyro the Dragon—computer games are one of our new shared passions. I love them, and I love Spyro, although if push comes to shove, I’ll declare myself a Crash Bandicoot man. As if by magic, the hearing in my left ear roars back. It’s like I’ve been underwater, but the blockage is suddenly gone. Thank God for that.

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Eurogamer: ‘Docked Zelda Stutters in Places Where the Mobile Experience Does Not’

Richard Leadbetter, Eurogamer:

In terms of performance, it’s immediately clear to the naked eye that the docked Zelda stutters in places where the mobile experience does not – and to confirm this, we manually counted frames by eye based on our camera shots to ensure accuracy in producing the performance test below. It’s really easy to isolate this issue as it occurs frequently in the open world, right from the beginning of the game. In some places, we see the smooth 30fps update while docked drop down to a momentary 20fps – confirming a basic double-buffer v-sync implementation.

Home console?

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Humble Freedom Bundle

Humble Bundle:

Take a stand for freedom. Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tost to me, I lift my lamp beside the golden door. – “The New Colossus” by Emma Lazarus, from an engraving on the Statue of Liberty.

We humbly remember that the United States is a nation of immigrants, and we proudly stand with developers, authors, and charities that champion liberty and justice for all.

This special one-week bundle features over $600 in incredible games and books for just $30. 100% of your payments will go to the American Civil Liberties Union, the International Rescue Committee, and Doctors Without Borders/Médecins Sans Frontières (MSF). Humble Bundle will proudly match your contributions up to $300,000.

We chose these three organizations because of the inspiring work they do in providing humanitarian assistance to refugees and displaced people as well as in defense of justice, human rights, and civil rights:

Humble Bundles are a fantastic way to spend your hard earned cash. Here’s the deal: you give your money to Humble Bundle and they give you great games, donate your money to amazing charities, and match your donation up to a particular amount. Win, win, win.

I’ve contributed to a handful of Humble Bundles and I can say the Humble Freedom Bundle is the greatest yet. It includes some of the best games released over the past 10 years for $30 and matches donations to three phenomenal charities. If you need more convincing, here’s my review of The Witness. Also, Superbrothers: Sword & Sworcery EP is incredible (and has one of the greatest soundtracks ever!), and boy oh boy I can’t wait to play Stardew Valley, Polygon’s #8 Game of the Year 2016.

Do this. Do this now. Do this for many reasons. But do this now.

(The irony of a charitable organization contributing to your pile of shame!)

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‘Metacritic’ Still Matters, But For How Long?

Chris Baker, Glixel:

The hue and cry around that score is the best evidence that Metacritic deeply matters to many people. And not just fans – the bonus payments that game makers receive from their publishing companies is often tied to the Metascore and those same publishers spend a great deal of time and effort trying to predict the number as it could affect everything from retail orders to returns.

But the games business, and games themselves, are changing. In many ways, a snapshot of what the critical consensus is at the time of launch does not reflect the ultimate nature of a game. Is Metacritic still relevant in this new climate?

A great insight to the inner workings of Metacritic. Must read.

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Takahashi: ‘reach that broader smart device audience and entice them to move towards Nintendo Switch’

Nintendo’s Yoshiaki Koizumi and Shinya Takahashi were interviewed by The Telegraph. There’s not much new in here, other than confirmation of developing for 3DS through 2018, which also plays into a now confirmed mobile strategy:

Is it more to drive that smartphone audience into buying a Switch? 

Takahashi: Certainly one of our goals in releasing software for smart devices that features Nintendo IP is to reach that broader smart device audience and entice them to move towards Nintendo Switch.

By 2018, assuming the Switch can hold its own, I believe price drops will squeeze out a new Nintendo handheld console. (Maybe a mini-Switch is a possibility?)

On possible supply constraints:

Finally as we head toward launch there has been some reports of stock shortages. Are you confident that anyone that wants a Switch will be able to buy one?

Takahashi: Maybe within the first few days! It does sound like there might be a few shortages here and there, but once you get past that I think we’ll have a very steady flow. Some of our employees are worried about getting one… but we are making a lot!

I’m really hoping this is true.

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The Second Console

Polygon’s newly relaunched Besties podcast, January 2017 episode:

Chris Plante: If indie game developers care and the make “the switch” from Vita to this hardware, I’ll care. Obviously, that wasn’t enough to save the Vita, so I don’t see that as a big thing for other people.

Griffin McElroy: I think that’s a wack comparison.

CP: The Wii U had some of the best Nintendo games and that wasn’t even close to enough to get people interested.

Russ Frushtick: Consider that the Vita died primarily because Sony was dividing their time and energy between the PS4 and the Vita and they eventually gave up. Indies filled in a lot of the blanks, but the most part they just gave up and third-parties gave up, etc. Here Nintendo’s obviously not going to give up because it’s their primary console now.

CP: They won’t give up unless nobody buys it, which is a very real possibility if there are no games from Nintendo or third-party studios.

RF: There are certainly two to three years of Nintendo games pretty much guaranteed.

CP: But like I said, that’s not enough. That just doesn’t work at all for Nintendo. When it doesn’t have third-party developers and it doesn’t have a mainstream gimmick—something that’s going to make people who watch the TODAY Show be like, “Well, I’ve never bought a video game console, but I’ll try this,” then it doesn’t have it.

GM: It’s not going to be the Wii. It’ll never be the Wii. They’ll never do the Wii ever again.

RF: The Wii was an aberration.

CP: That’s a for real problem for them. The thing that they have to [face] right now is, “We are the second console.” If they truly don’t get third-party support and they only have a new game every five or six months—let’s be super generous and say three—then that is a second console for people, which is big money. And unlike the Wii U, which only had to be competing as a second console against people who maybe already owned an Xbox and instead of a PS4 they might buy a Wii U. Now they have to compete with the fact that Microsoft and Sony are going to be releasing new hardware, what, every year? Every other year?

Leave it to Chris Plante to shake me from my Switch hype hypnosis. And I’m glad he did.

I am very much looking forward to the Switch, but Nintendo certainly does not have an easy road ahead of them.

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Nicalis: Switch development is ‘light years ahead of what we were doing with Wii U’

Tyrone Rodriguez, the president of Nicalis, speaking to Polygon about developing for Nintendo platforms:

“The Switch is, by far the easiest and most programmer friendly so far,” he said. “I know this sounds like lip service to Nintendo, but it’s actually not. If this wasn’t true, we wouldn’t be able to get these games up and running as quickly as we have, and we wouldn’t be able to have a launch title. It’s light years ahead of what we were doing with Wii U.”

Nicalis has developed 18 games, eight of which shipped to Nintendo platforms—all eight to 3DS, two of which hit Wii U.

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The Besties Are Back

Polygon:

Though we still don’t have a great explanation as to why, the first ever Polygon podcast has returned on a monthly basis. Join The Besties (Russ Frushtick, Griffin McElroy, Justin McElroy and Chris Plante) as they nonsensically attempt to pick the “best” game released in January 2017.

I was introduced to The Besties when I moved to San Francisco in 2013. Any time I was walking the city, out on a jog, or commuting to work, there was a fair chance I was listening to The Besties. Their comradely and banter provided me company during those moments when my wife was away. (Such is the power of podcasts!)

Over the past two years, what was a monthly show turned annual. This surprise relaunch of the monthly cadence is just what I, nay the world needs right now.

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Nintendo 3DS and NES Classic Still Out of Stock

Chaim Gartenberg, The Verge:

To put it plainly, with the Nintendo Switch launch right around the corner, the current inability to purchase the 3DS should seriously worry anyone without a preorder in place. Because if the Switch turns out to be as successful as the NES Classic or 3DS have been, fans could be facing yet another tough choice between a long wait or a grey market gouging for a Nintendo console.

Looking on Target.com, there’s not a single 3DS within 100 miles of Palo Alto. 250 miles on BesyBuy.com. Prime availability through Amazon is limited to Pikachu Yellow and Pokémon 20th Anniversary XL editions for $300+ through forth-parties. A new 3DS XL retails for $199. The Switch retails for $299.

I’ve shared Gartenberg’s concern since missing the Switch’s pre-order allotment. Not to mention the continued unavailability of the NES Classic. And being the dummy I am, I already traded my Wii U in at GameStop in anticipation of the Switch’s March 3 release date—$200 burning a hole in my pocket. This is crazy. At the very least, take my order and send when ready.

I’ve got a feeling I’ll be staring at my copy of Breath of the Wild longingly for a while.

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