Tag Archives: virtual console

Virtual Console kinda sucked

Chris Kohler, Kotaku:

Virtual Console is no more, but that doesn’t mean that Switch won’t become the best place to play classic games. It’ll just be done in a different way than what Nintendo’s tried in the past. And that’s a good thing, because Virtual Console kinda sucked.

Now, by “Virtual Console kinda sucked” I do not mean “Nintendo’s old games are bad,” or even that Virtual Console’s game selection was bad, or anything like that. In case you are wholly unfamiliar with my work, I love old games and think that as many of them as possible should be kept in print on modern-day hardware. I just think that Virtual Console, the feature, was an inefficient way of implementing this idea, and that there is a better way. Virtual Console died so that retro gaming on Switch could live.

My knee-jerk response to Nintendo Switch Online was disappointment. 20 8-bit games, while great, seemed paltry.

However, heeding my own words, Nintendo doesn’t need to release any more than this for the new service. The games are the lure. The online play and cloud saves are the lock-in. Nintendo will trickle classic titles out over time when needed. Additions of consoles (SNES, N64,… GameCube) will be tentpole announcements — when needed.

That said, I agree with Kohler. And Adult Swim Games’ Chris Johnson. Truth is, as much as I loved playing NES, SNES, and N64 games on my Wii and Wii U, I hated not knowing what releases to expect and when to expect them. Likewise, as Kohler mentions in his piece, the pricing structure seemed bananas. Virtual Console kinda sucked.

I do wish Nintendo was offering up more than NES titles, but I get why they aren’t. I’ll take this handful for now with the excitement that lots more classics will arrive at the low fee of $20 per year.

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‘Mother’ Released on Wii U Virtual Console

Hours ago, Nintendo released the 1989 Japanese title Mother to the Wii U Virtual Console as Earthbound: Beginnings, localized in English for the first time ever. Until now, the only exposure to the Mother series English audiences have had was 1995’s North American release of the critically acclaimed Mother 2, released as Earthbound.

The Virtual Console was the biggest selling point for the Wii for me, and it continues to be for the Wii U. My latest Wii U purchases include Super Metroid, Donkey Kong 64, and Paper Mario. The release of Earthbound: Beginnings is certainly interesting and a direct message to the hardcore/loyalist/older audience.

Paired with Super Smash Bros. and accidental Amiibo announcements, as well as the reboot of the Nintendo World Championship, Nintendo seems to be drawing a lot of eyes as E3 nears. 

[EDIT: After browsing the Nintendo eShop, it appears Wii games are not considered Virtual Console titles. I’ve removed Metroid Prime Trilogy and Super Mario Galaxy 2 from my list of recent Virtual Console purchases. That doesn’t change the fact that my most recent purchases have been legacy titles. Thanks to @AlexandreSitbon for encouraging my research.]

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Nintendo’s Trickle-Release of Retro Titles, Round 2

Sam Byford of The Verge on Nintendo’s trickle-release strategy for Virtual Console:

Here are some movies you can watch right now on Netflix without causing the value of film as a medium to implode: Raging BullFargoManhattanPulp FictionChinatownButch Cassidy and the Sundance KidAmélieTrainspottingApocalypse NowRocky. These are movies that a lot of people probably pay several dollars each for on iTunes (or, well, DVD) à la carte, yet their availability on Netflix doesn’t hurt their classic status. Nintendo has by far the most valuable back catalog and intellectual property in gaming; even if it only made its own titles available and ignored third parties completely, it’d have a vast library that a lot of people would be willing to pay monthly for.

Sure, some will pay the cost of a month of Netflix for Super Mario 64 this month. But what about next month? I can’t imagine Donkey Kong 64 or Paper Mario drawing similar revenue, but they’re exactly the kind of title people would dip into out of curiosity under a subscription model. In a world where EA is offering access to all but its newest current console games for just $30 a year, this doesn’t seem like the hardest of calls.

When Nintendo began trickling out retro titles for the Wii Virtual Console, I shared Byford’s strong aversion to the slow, methodical rollout of games that had been available on past consoles (and ROMs) for years. At the mention of Super Mario 64 coming to Wii U, and Wii titles before that, the aversion never surfaced.

That the comparison of video games to film is an “apples vs. oranges” debate. Consumption of classic movies takes markedly less time than consumption of classic video games. With little time to focus on a single game, let alone the plethora or titles released every week/month, it’s nice to put the brake on “the binge” with an unhurried drip. A subscription service would not only bombard players with a catalog as stress inducing as Netflix’s, it would also surely waste away subscribers dollars spent vs. content consumed.

Regarding price, for titles I love and want to re-experience, Donkey Kong 64 and Paper Mario being two of them, I am more than happy to shell out $9.99 ($2.00 if I’ve already purchased on Wii) to relive the experience. On the other hand, I see what Byford is getting at regarding titles I had never played. Many of these legacy DS games are going to be a hard sell for me, especially when pit up against some of my fondest memories.

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