Tag Archives: work

The Cubs Way, Music, and Management

“Is that Tom Waits?”

“Yeah. Do you like Tom Waits?”

“I love Tom Waits.”


I am haunted by a childhood memory. Around age 13, my Little League coach and assistant coach had a falling out. Team practices were put on hold. For a kid unenthused about sports, you’d think this was a blessing. But the team was working well together and… winning!

We had a fantastic cast of characters resembling The Sandlot. There were Bennys, Hams, and Yeah-Yeahs. Maybe a Squints here and there. I myself felt like Smalls. We were a mixed bag, some with little to no skill, but we bonded. We helped each other. The loss of practice was arresting. Devastating.

Mike called me up. He was one of the leaders — very much a Benny type. He was organizing a practice and called me up to summon others. After we got off the phone, I had a thought: we should bring music. I loved doing any activity to music. I called Mike back.

He didn’t call it a stupid idea, but he suggest that we didn’t need it. I hung up and felt silly for the idea. I’ve never forgotten how embarrassed I felt for suggesting the idea.

In his fantastic book “The Cubs Way”, author Tom Verducci notes an immediate tactic new Chicago Cubs coach Joe Maddon took with his team at the opening of the 2015 spring training — his first spring training with the team:

After Maddon’s opening speech as Chicago manager, the Cubs took the field—actually, a wide swath of grass out in back of their training center—looking like a different team. The best way to measure the immediate change in the Cubs under Maddon was in decibels. As the team began its morning stretch, a huge speaker blasted “Voodoo Child” by Jimi Hendrix. What followed were more tunes from among Maddon’s rock-and-roll favorites, including “Brown Sugar” by the Rolling Stones, “Gimme Three Steps” by Lynyrd Skynyrd, and “Tom Sawyer” by Rush.

“I’m a product of the ’60s and ’70s,” he told his new team. “You’ll have to put up with that.”

After reading this passage, I felt vindicated. My 13-year-old self’s idea was not stupid. Joe Maddon plays music. It’s not that big of a deal. Scaling back a bit of focus for a bit of fun encourages free thinking and flow. (A big reminder that my 13-year-old self had shit for brains.)

I’ve recently taken on a new management role. It is challenging beyond belief. With these challenges, I’ve put lots of attention into how my manager runs his team. One of the simplest and subtlest tricks he uses is playing music during one-on-ones and meetings. At times, it can feel distracting, but more often than not, it lightens the mood and opens up conversations outside of work. In a recent case, we hit on our shared love of Tom Waits. (What’s he building in there? A team. I’ll stop.)

I’ve now applied music to my one-on-ones. Nothing too distracting. No early-’00s post-hardcore, ’80s pop, or ’70s prog rock. Mellow electronic, jazz, or my Apple Music Chill Mix do the trick. I think it’s helping. It’s lightened the mood. And — for me at least — makes me feel a bit more connected to my team.

Music can be an equalizer. Embrace it. There shouldn’t be rules to how you manage or run your team meetings. Find energy. Find flow. Find commonality. And while you’re at it, find a copy of “The Cubs Way”.

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‘Is there an exodus from indie back to AAA?’

Simon Parkin, writing for Gamasutra:

It would be too much of a stretch to imply that, five years after the explosion of indie game development, we’re witnessing a widespread return back to large studio development. It is, however, undeniably true that, for every indie success story, there are scores of independently produced games that have failed to make a mark or to provide, for their creators, a viable new career. And as such, many are returning to more orthodox roles within established studios.

Parkin continues to ship fantastic work.

While game development is certainly it’s own beast, the perspectives in this piece will hit home for anyone who has moved from corporate culture to self-employment or startups. I’m also a fan of Teddy Dief’s (Hyper Light Drifter, Square Enix Montreal) faux three hour meeting:

He keeps a daily faux three-hour meeting in his shared calendar in order to ensure he has time to do “deeper work.”

I strongly recommend Parkin’s 2015 book ‘Death By Video Game‘. My dual-review with Playdead’s Inside here.

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He Would Not Work in Oils

Seth Godin on The Moment with Brian Koppelman:

If you think that you were born to paint in oils, or you were born to speak the truth about income inequality, or you were born— it’s just not true. If Vincent Van Gogh were born today, he would not work in oils. If Steve Jobs had been born 500 years ago, he would have done something else.

So what is the authentic version of Vincent Van Gogh? There isn’t one. What there is is someone who sought out a series of emotions that he could create for himself and gifts he could give other people through his work. And what I’m getting at is yes, we need to be consistent in honoring the truth of what we came to say.

But I also know that if I’d been born one block away from where I was born to different parents, or if I had been born in Yugoslavia, the fact that I’m here talking to you about these things would not have occurred. This is not the authentic expression of my DNA.

Excellent reminder.

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Unpaid part-time job

Jeffrey Jaques, writer and illustrator of Questionable Content, as quoted by The Guardian:

Playing with jerks, is no fun. Having a stoned college kid tell me I suck and can’t fucking shoot when I’m just learning an FPS is no fun. Being stuck at level 40 in World of Warcraft when all my friends are level 60 and don’t have time to help me catch up is no fun. Having to play any multiplayer game for 25 hours a week to remain competitive … that’s not fun, that’s an unpaid part-time job.

Likewise, I don’t have 40 spare hours to dedicate to the story of a single game. I grew up awed by Final Fantasy and dreamt of having the time to play a full story. Since seeing FFVII, I’ve completed two: FFX and FFXIII.

I’m coming to find that games with dailies such as Hearthstone or with “three star” achievements such as (famously) Angry Birds or Mario Kart 8 allow for quicker bouts of manageable playtime.

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Freakonomics Radio: ‘Think Like a Child’

Economist Steven Levitt, Freakonomics Radio:

Video games are fun. My son, Nick, who’s 11-years-old, could play video games for eight hours straight. Could Nick work at a job, say at McDonald’s, for eight hours? No. So it seems to me, what you take away from that is if you could make a job as fun as a video game, then you’d have all of the 11-year-old boys in the world, and probably the 15-year-old and 20-year-old and maybe even the 30-year-old boys lining up at your door trying to take that job.

This sentiment is very much echoed in game designer Jane McGonigal’s book Reality is Broken. A worthwhile read on the fulfilling benefits of games and updating the today’s workplace / social constructs to be more game-like.

Levitt continues:

I think fun is so much more important than people realize and I’ve seen it in academics. When I interview young professors and try to decide if we should hire them, I’ve evolved over time to one basic rule: If I think they love economics and it’s fun for them, then I’m in favor of hiring them. No matter how talented they seem otherwise, if it seems like a job or effort or work, then I don’t want to hire them.

In March of 2013, I wrote about the idea of circling back to childhood hobbies when I am feeling lost. Many of those hobbies I am still fond of today. They act as fantastic through-lines that keep me on track when I feel I have strayed too far off course or have lost sight of my path. See also Finding Your Calling published on The Art of Manliness on the idea of pursuing vocation rather than a job or career.

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Identity Crisis: Kids Know Best

Why are you who you are?

I have been struggling with my professional path. I’ve poured countless hours into personality tests (MBTI, enneatype, etc.), asked close family and friends what they envision me doing, and have tried my luck exploring various professional and creative avenues (music, marketing, writing, programming, etc.) with little to no epiphanies. Days go by with my ego smashed and I’m left upset that others feel the wrath of my lack of self-confidence and drive. But I may have found a fix…

To center myself, I have begun to explore my childhood hobbies.

At my lowest point, I find solace in my earliest childhood memory playing Mega Man 2 on the original Nintendo Entertainment System. Not only do I mark this as the beginning of my fascination with video games but my obsession with technology and mystery altogether. The ability to control an 8-bit sprite paired with the question of how Rockman would adopt a boss’ weapon paved way to the foundation of my creativity.

I spent many years prior salivating over LEGOs, namely the $99 flagship models. Even now, I’m having overly fond memories of the Ice Planet 2002 “Deep Freeze Defender” and Blacktron 2 “Aerial Intruder.”  Sure, I’d play with the sets after completing them, conducting a war between the knights of the “Royal Knight’s Castle” and the thieves of the “Dark Forest Fortress,” but more importantly, the idea of creating something new from an incomprehensible cluster of pieces into a formidable kingdom subconsciously encouraged my building and storytelling skills.

Away from toys and video games, I spent plenty of time in front of the TV. While I enjoyed several Nickelodeon TV shows such as Guts, Legends of the Hidden TempleNick Arcade, Double Dare, and Wild & Crazy Kids. I (like many) absolutely adored the Teenage Mutant Ninja Turtles. Even today, I can recite every piece of dialogue, mimic every sound, and predict every special effect from the original 1987 series. As tickled as I am that the TMNT have found their way back to the limelight in the forms of a CG cartoon, toys, comics, video games, LEGOs, and (soon to be) a film, I am more excited that today’s youth can experience the lessons of family, humility, leadership, intellect, passion, and humor as I did when I was a kid.

In all, when I find myself in a funk, unsure of the next move to make or how I found myself in the position I am in today, I think back to how it all started. Like most, I enjoyed video games, but was drawn to the technology and mystery within them. Like most, I enjoyed LEGOs, but I discovered storytelling and handy-work. And, like most, I fell in love with a cartoon, but I found love, family, and identity.

While I spend the majority of my days searching for myself, my passion, and my next professional endeavor, I take comfort in understanding my foundation. It gives me pleasure assisting customers in the tech world, helps me bridge the gap between a geek and a people person, and grounds my interests in the tech and media/communication fields.

My challenge to you: Think back to those activities you loved as a child and consider why you loved them. Without a doubt, some of the answers you’ve been seeking lie within your fond childhood memories.

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Originally published at TheStarrList.com

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