During the Nintendo Spotlight: E3 2017, cult favorite Rocket League was announced for the Switch. The announcement included the bullet point “Cross-Network play”, officially detailed on RocketLeague.com, emphasis my own:
Rocket League will also support all of Nintendo Switch’s play modes, including TV Mode (docked), Tabletop Mode, Handheld Mode, and both Online and Local Multiplayer. Online Multiplayer supports up to eight players, and Cross-Network play will be supported as well, allowing Switch players to hit the field with players on Steam and Xbox One.
The idea that I can play the exact same game with a friend on a different console should not be novel. It is a future I’ve been hoping for, and honestly, a no brainer from a consumer’s perspective.
For non-exclusives, I don’t want to have think about shutting out some of my friends based on a console decision. A handful of my friends prefer playing on Xbox One. Another handful prefer playing on PlayStation 4. I’m caught in the middle and certainly don’t want to purchase the game twice. (Nor should I be expected to own both consoles!)
Without the knowledge of different online communities, buying a game as a gift can be a tremulous experience for family and friends. Confusion exists for the non-gaming community. There are horror stories of purchasing Wii U games for Wii owners. Hell, there was confusion between NES and SNES games back in the ’90s. I would argue that purchasing a game for the correct console, but being locked out of playing with friends simply because they own a different console sounds like lunacy to those without gaming knowledge.
However, as Myke Hurley on the Remaster podcast points out, PlayStation will not be partaking.:
It’s very awesome that [Rocket League] has Cross-Network play. You’ll be able to play against players on other platforms. This is just PC and Xbox right now, which is the same for Minecraft. With the new Minecraft, you will sign in with an Xbox Live account to play on the Switch. So this is something it seems like a bunch of different game companies are getting together with one notable absent platform which is PlayStation.
This is not a technical limitation. It is political.
“It’s literally something we could do with a push of a button, metaphorically,” Dunham told Polygon. “In reality it’s a web page with a checkbox on it. All we have to do is check that box and it would be up and running in less than an hour all over the world. That’s all we need to do.”
As an owner of all three consoles, the gesture of Cross-Network play between Xbox One and Switch — even between two games, Rocket League and Minecraft — is enough to push me over the edge of purchasing and playing third-party titles available for both Xbox One and PlayStation 4 on Xbox One.
Cross-Network play is the future for third-party titles and I have faith Sony will follow suit. Until then, whenever I’m debating which “HD twin” to play third-party multiplayer experiences on, Xbox One gets my money, simply on the potential that their willingness will bring more shared Cross-Network play experiences. (Come on, Overwatch!)
Over the past week or so, I’ve learned that you can play Splatoon with two controllers taped together. I’ve also learned that Batman: Arkham Knight is a sprawling complicated buffet of gaming genres.
While the latter may be less about controls, I’m going to bet a “complicated buffet of gaming genres” would be a whole lot less daunting if I didn’t have 17 input methods on my PS4 to use at a moment’s notice:
After you’re done digesting all of that, take a moment to get to know your Xbox One Wireless Controller.
As Ben Thompson pointed out:
@zerocounts_ this is a huge problem for casual gamers
— Ben Thompson (@benthompson) May 28, 2015
Beyond casuals, this is a problem for returning and often busy players. The fear of returning to a video game after days, weeks, or months of not playing – hell, the fear of picking up any video game to begin with – may stem from the problems above. Tutorials are commonplace in video games. Half the time I forget what the tutorials taught me. But instead of digging through menus for a refresher, I return to button mashing and familiarity for the sake of progress.
I began playing video games with the following inputs:
Today, most people start with less: A touchscreen. Even with an unabashed fondness for the admittedly hideous and complex Nintendo 64 controller, I’ve taken to iOS games that require simple gestures and brief touches but offer rich experiences.1 (See: Alto’s Adventure, The Room, Monument Valley)
Whether or not Journey can be considered a “game”, it is an award-winning experience that only utilized for 44% of the PS3’s buttons. While all buttons were used in The Legend of Zelda: Ocarina of Time, it did something extremely interesting: Auto-jumping. When I first played the game, I thought it crazy that jumping was defined by the world, not the player. But I got used to it and eventually loved it. It made perfect sense. In a physical world of button fatigue, a virtual world helped establish what was critical to player timing and what was trivial based on surroundings.
I’ve been dipping in and out of Far Cry 4 lately. I haven’t come across a good instance where I should be the one to define when to grapple or it necessary to control the climb mechanism. (Granted I’ve only played for a few hours.) Grappling seems trivial. On the flip-side, Dragon Age: Inquisition controls my use of potions based on programming, default or player defined. Potion use is trivial. Your character needs to be healed, so the game heals you. The player need not press a button.
I certainly have a reverie for the days of 5 inputs. A colleague and I spent time handling an original Game Boy last week, remembering just how comfortable and satisfying the early handheld felt. (The feels and travel of it’s buttons are a thing of beauty.) The more I sit back and think about the backwards oddity of shutting out an extremely large swath of consumers while deterring those who are ripe to purchase but are fatigued and tired of re-learning, the more I picture grandma’s remotes.
1 UPDATE: Super Mario Run nailed it.