Polygon: 'How gaming in wartime connected soldiers, a father and a son'

Richard Grisham, host of Press Row Podcast, writes for Polygon:

Modern communication technology has made the hardship of deployment easier both for soldier and family, but the close connection in the field still can create an awkward burden. One night, Fields called back to his family at “kind of an emotional time.

“I heard my son talk in the background and he said ‘Dad, I can’t wait for you to come home and be safe’,” Fields said. “It was his concerned voice that told me he was reaching out to try and make a link.

Fields felt the need to “meet him halfway.” He thought back to Call of Duty, and if he could play it with his son when— or if — he returned home.

“I immediately walked up to the battalion aid station because I knew …there was a young kid, one of those guys that wasn’t that guy who’s gonna be in the gym lifting 300 pounds and chewing tobacco, and a ‘man’s man’; he is a little soft-spoken and a lot of people thought that he was a kinda odd,” Fields said.

Still, this odd kid, Spec. Jameson Lindskog, was well known for his skill at Call of Duty. Fields, a 20-year veteran and command sergeant major, approached him.

“I said ‘Lindskog, your job is to teach me this game,’” Fields remembered.

Connection between two soldiers; connection between father and son. Powerful story. One hell of a read.

Grisham:

The story of Fields and his unit is depicted in the documentary The Hornet’s Nest, which premiered in theaters on Friday.

Operation Supply Drop:

For more on the military and gaming, read/watch Polygon’s feature on Operation Supply Drop; a charity committed to sending video games to troops in the field.

NYT: 'Rusty’s Real Deal Baseball Video Game Tests Haggling Skills'

Stephen Totilo, The New York Times:

This is where Nintendo toys with convention. You’re supposed to haggle with Rusty, who, remember, is a virtual dog, not a living person. You’re supposed to get him to lower his price for the rest of Bat and Switch and for his other nine games. According to the plot, Rusty is stressed. His wife has left him. He’s overwhelmed by his 10 kids. He’ll bend to make a sale. One of his kids even coaches you about how to haggle with his dad, how to flatter, cajole or hardball your way to a lower price. Press Rusty well enough, and each game can be had for less than $2.

After playing along with Nintendo for a moment, I saw myself buying up every mini-game in this entry. Every hook seems perfect. This game will be a hit.

Webster Goomez the stuffed Goomba

Susan Senator, writing for Cognoscenti, on “Webster Goomez” the stuffed Goomba:

A day or so later, Ben remarked that Webster was ‘kind of adorable.’

Adorable? Did I hear that right? Never had such a word come out of Ben before. I quickly recovered my cool and tried not to make too big a deal out of it, so as not to embarrass him. But inside, I cradled that word, longed to hear it again, hoping I hadn’t imagined it. But no, this was for real. A few days later, I heard Ben describing a different character as ‘cute.’

Cute :)

"what do you think about us copying the game?"

Howard Tsao of Muse Games on publishing Guns of Icarus Online, blogging on Gamasutra:

Part of our embodiment of steampunk was to infuse it with influences from cultures of the world. In their attempt to exploit this, the publisher then asked for “stereotypes” of different cultures. Reason? They claimed that stereotypes are more easily distinguishable. We thought this was flirting with racism, but once again, the publisher claimed to know better. The art style that we settled on was more in the spirit of Miyasaki or early Final Fantasy games. That is not inherently a bad thing; it’s just not what we wanted or agreed to. We decided to make a compromise to keep the relationship going.

With the project hanging in the balance, teetering on collapse, I made the trip to Taiwan. After a day of sitting in a claustrophobic meeting room, it came down to either accept an extended prototype with the lower pay or be terminated. We decided to terminate and get out of the contract and the relationship. Then, I got a phone call from the publisher’s CTO. On the phone, he posed this question: ‘If you wanted to go through with termination, what do you think about us copying the game?’

Hooked after part 1. Looking forward to parts 2 thru 5.