The Small Stuff
Ian Bogost on the Post Games podcast disucssing his new book:
My wife plays not like Candy Crush, but one of those match three mobile games that are Candy Crush clones, not obsessively, but regularly, right? While we’re watching TV or whatever. And what is she doing? Why is she doing that?
What she’s interested in is the same thing that makes people want to knit while they watch TV. It’s something to do with your hands. I’m just manipulating something. I’m moving around. I’m feeling the physical sensation of touching the glass and I’m getting the virtualized sensation of these objects swapping places and sometimes disappearing. It’s the same thing as twiddling a coin in your fingers and feeling the texture of your garment or running your hand along a velvet couch, is the story I tell in the book.
I don’t really have a desire or a request for games in this book. But I do think that that opportunity to just provide sensory encounter, I wish there was more of that. I wish there was more interest in that in the game design and game playing community.
Even if it’s also there, like we talked about the tabletop stuff, you talk about the feel of the dice in “your hand, or the button mashing under your fingertip, or getting a mouse that has a certain number of actions per minute, or whatever it is that people who play those kind of games are concerned about. We’re kind of doing it all the time, but then we still seem to believe that what the game is about or how it fits into culture as a form of artistic expression, or of storytelling, or of cinema jealousy, that that is still the goal. And, I mean, maybe I’m mistaken about that, but I don’t think I am.
I don’t think I am because I don’t hear and see discussions of how to make games that engage directly and maybe solely with this sort of idea of physical encounter because it seems irrelevant. It seems like, why does that matter? But it also seems irrelevant when you talk about touching your garment or your couch.
It’s like, oh, are you crazy? Like, what’s wrong with this guy who’s trying to get us to pay attention to doorknobs? And what’s wrong with me is that you engage with your doorknob like a hundred times a day. It better be meaningful and interesting. Otherwise, your life is a lot less rich than it could be. So I suppose it’s just like, like, I don’t know, I don’t have a, I don’t have an ask for games.
If I were to become an active game designer again, this is what I would work on though, is this problem.
I’ve been reading a handful of books that are directly or indirectly helping me focus on the small things in life:
- “How a Little Becomes a Lot” by Eric Zimmer
- “How to Live a Meaningful Life” by Bill Burnett & Dave Evans
- “James” by Percival Everett
I’ve also taken to more psychology and mediation podcasts lately:
I loved hearing Bogost’s perspective on video games on Post Games and I can’t wait to read his latest book, “The Small Stuff”.
