Welcoming to new players

Ben Kuchera, Polygon:

In most games of this genre you earn currency which is used to buy items, potions and buffs that make your character more powerful. Picking the right items at the right time for your character is a huge part of both League of Legends and Dota 2.

They were discussing the idea of removing the item shop altogether, and one of the game’s designers was becoming, as Browder put it “emotionally distressed” at the idea of removing an aspect of the game that’s a key part of the genre.

There were people on the team against the idea of an item shop and a gold system, as they just allowed those in the lead to remain in the lead and crush the other side. It added a layer of complexity that may not be welcoming to new players.

Worked well for Hearthstone.

I’ve been dreaming of a cross-over title since the original Warcraft III teaser, initially mistaking the rain of the Burning Legion as Zerg.

Polygon Human Angle: Queer Games

https://www.youtube.com/watch?v=XQB5snyJfXk

Mattie Brice, developer of Mainichi:

If I was to watch [Mainichi] be played anywhere it would be upsetting. Maybe upsetting is a good thing. I think we should be upset by games. I think that’s a valid emotion to happen. It’s not meant for me to feel good. It does make other people feel good because in a sense, this game has been validating. Many people are like, “Oh! I’ve had that experience too. I’m not alone.”

Human Angle is such a beautiful series.

Jordan Shapiro on the current reading habits of children

Jordan Shapiro writing for Forbes:

Of course, it is easier to frame the story as paper vs. digital. It gives us permission not to engage with our kids. We can blame the video games and apps rather than blaming ourselves. Parents need to take responsibility for raising thoughtful, empathic, open-minded adults. Books are a crucial part of the equation. But even if we eliminated every digital technology from our lives, our kids still won’t read books unless we tell them in no uncertain terms that books are an important part of being an adult.

Shamefully, at the age of 28, I have discovered that the substance contained in non-fiction books is unmatched by video games. I have never been much of a reader but have been challenging myself to read more and more each year.

This year, I have decided to do a majority of reading on my devices. Once I finish a book, I buy the print version as a trophy or achievement. Is buying a book twice crazy? Probably. But the author gets a small bonus and it has me yearning to read cover-to-cover. One step toward gamifying my reading experience.

Layoffs hit Rare

Wesley Yin-Poole, Eurogamer:

While Microsoft did not confirm how many people had been let go, Eurogamer understands the number is around 16, a figure one source said was made up of some software staff, but mainly design and project managers. Kinect Sports Rivals was a 150 person project.

A Microsoft spokesperson issued Eurogamer the following statement:

At Xbox, our goal is to constantly create new fun, social and interactive entertainment experiences. As part of Rare’s commitment to this goal, we have made a decision to change our development process and methodology at Rare to best support our future projects, this has led to us reviewing the skills and the makeup of our development teams in our business.

Rare continues to invest in our people and future projects.

This news comes on the heels of Rare re-evaluating their direction after Microsoft’s decision to offer Kinect-less Xbox One units. My thoughts to those let go. Layoffs list updated.

Ben Kuchera on sex in Wolfenstein

Ben Kuchera, Polygon:

Sex in games is almost exclusively used to give players, who are assumed to be male, something to ogle at between blood baths. The last place I expected a more realistic, and often touching, view of sex was the latest Wolfenstein game.