GameStop global sales hit $2.11 billion, store sales rise 20.5 percent

Alexa Ray Corriea, Polygon

New software sales for the quarter increased by 43.1, which the company attributed to the “strong performance” of recently-released games — using Rockstar Games’ Grand Theft Auto 5 as its strongest example example. New hardware sales rose 15.3 percent due to sell-through of the Nintendo 2DS and 3DS handhelds. Conversely, pre-owned sales decreased by two percent.

Keep in mind that Nintendo does not offer hardware sales directly through digital retailer Amazon.com. This also does not reflect sales of next-fen consoles Xbox One or PS4.

High hopes for video game retailers?

Game Play Has No Negative Impact on Kids, UK Study Finds

Games and Learning

Headed into the study, the authors wanted to study both television and video games, arguing that connections with attention disorders, anger and other problems might be connected to both. Still, researchers wondered if “games may have more powerful effects due to active user engagement, identification with characters and repeated rehearsal and reinforcement.”

KEY FINDINGS

  • Exposure to video games had no effect on behavior, attention or emotional issues.
  • Watching 3 or more hours of television at age 5 did lead to a small increase in behavioral problems in youngsters between 5 and 7.
  • Neither television nor video games lead to attentional or emotional problems.
  • There was no difference between boys and girls in the survey results.

In my own experience, the participatory nature of video games adds stress, problem solving, and exploratory functions that can enhance one’s imagination. Speaking for myself (and hopefully many others), I feel that this medium has helped flesh-out ones creative passions be it storytelling, pattern assessment, communication, and/or technical know-how.

As I am currently writing a book, I have found it easiest to open up a world by envisioning how I would explore a video game. I am able to more effectively envision the world through a first or third person view by relying on the mechanics that have been built into some of my favorite video games. The ability to attach myself to video game characters has had a profound impact on my writing abilities. My book may or may not be very good but the ease of writing it has been nurtured by a lifetime of gaming.

How have you benefitted from gaming?

Study: Playing video games can increase brain size

Samit Sarkar reporting for Polygon

In order to investigate this, the researchers asked 23 adults with an average age of 24 to play Super Mario 64 for at least half an hour a day, every day for two months. Compared to a control group of individuals who did not play any games during the study, the gamers evinced “significant gray matter increase” in three areas of the brain: the right hippocampal formation, right dorsolateral prefrontal cortex and bilateral cerebellum.

Two study’s on the positive size effects of game in one day?!

Could Xbox One and PlayStation 4 actually fail?

Colin Campbell, Polygon

The truer test comes next year when the race begins in earnest. “The two big guys desperately want to beat each other,” said Wedbush analyst Michael Pachter. “The race is on to be the first through 10 million.”

He said that both companies view early adopters as a rich stream of customers for their online subscription models, that work out at about $5 each per consumer per month. A large community of active players is a selling point as well as a profit center.

Assuming “gamer” referes to an aficionado of gaming culture.

Your’s truly, Polygon Comment:

I’m just going to lob this out there and say that today’s “gamer” prefers mobile and PC over console. Consoles now seem more fixated on “casual” experiences under the guise of “hardcore” (ie. CoD, GTA), taking advantage of the membership cash-cow and annual guarantee (ie. CoD, Madden).

Assuming indies traditionally begin on mobile and PC platforms and grow to console if successful, they tend to focus ground-breaking and innovative ideas, albeit at the cost of small sales figures. This is similar to the pre-internet console days of yore.

I am going to get eaten alive for this ABSOLUTE generalization but I thought I would entertain the idea.

Re-thinking this comment, I don’t understand why I originally thought it was a revelation that MSFT and Sony aren’t after “gamers”. Of course they aren’t. They want the “casual” masses.