China creates Shanghai-based free trade zone, ending game console ban

Alexa Ray Corriea, Polygon:

Rumors that the 13-year-old ban would be terminated were confirmed earlier today by China’s State Council. The Council published a set of regulations that will govern the “experimental” free trade zone to be set up in Shanghai. The rules put forth by the Council allow foreign companies that run production and sales in the zone to sell game consoles, once the hardware receives approval from China’s Ministry of Culture.

China’s prohibition on game consoles began in 2000, but despite the ban, sellers have been able to bring game systems to China through Japan and Hong Kong. Online and mobile games have been permitted in the country and have become popular, bringing in high revenue with “freemium” models.

It will be interesting to see how Microsoft, Sony, and Nintendo handle this…

Opinion: Why we spend so much money to be so stressed out

Chris Dahlen writing for Polygon:

Like most people who use an alarm clock, I have an unhealthy relationship with stress. It hits me in the chest, disrupts my digestion, and wakes me up at all hours of the night — but it’s also the reason I’m going to meet my deadline for this column. Life brings stress, but stress is also a self-inflicted wound, like we’re suffering a blow that may never come.

Not many people would call stress “fun,” and yet video games can be stressful. We sometimes willingly pay money to be more stressed. This year gave us a bumper crop of stressful games, and the other day as I was tossing and turning at 5:00 am., I decided to rank them on the inside wall of my cranium. Lucas Pope’s recent Papers, Please made it onto the list, and so did Richard Hofmeier’s Cart Life. But I started with Nintendo’s Pikmin 3.

A great piece on the arc of human development and stress as depicted by three games:

Study: Video games causing spike in music composer employment

Taylor Soper, GeekWire:

SoundCon found that the number of composing jobs remained flat until 2009, when growth in the space took off. As the graph above shows, SoundCon found that the dramatic increase was largely due to the arrival of Apple’s App Store and the Facebook Application Developer.

I can’t help but feel Austin Wintory’s Grammy nomination for the Journey OST will help inspire others as well. However, a paycheck is nice too…

Study attempts to identify risks for 'problematic' video game usage

Mizzou News:

http://vimeo.com/75227903

Additional excerpt from the Frontiers in Developmental Psychology abstract

A new measure of individual habits and preferences in video game use is developed in order to better study the risk factors of pathological game use (i.e., excessively frequent or prolonged use, sometimes called “game addiction”). This measure was distributed to internet message boards for game enthusiasts and to college undergraduates. An exploratory factor analysis identified 9 factors: Story, Violent Catharsis, Violent Reward, Social Interaction, Escapism, Loss-Sensitivity, Customization, Grinding, and Autonomy. These factors demonstrated excellent fit in a subsequent confirmatory factor analysis, and, importantly, were found to reliably discriminate between inter-individual game preferences (e.g., Super Mario Brothers as compared to Call of Duty). Moreover, three factors were significantly related to pathological game use: the use of games to escape daily life, the use of games as a social outlet, and positive attitudes toward the steady accumulation of in-game rewards. The current research identifies individual preferences and motives relevant to understanding video game players’ evaluations of different games and risk factors for pathological video game use.