A platform that changes the input to a simulation or video game based on the user’s physiological state.
Alan Pope, NASA Scientist, as quoted by Fast Company:
In terms of applications, we’re looking for places where this can be deployed as a form of entertainment and also training. There are a number of situations where someone could be trained using a video game-like task. It could be sharpshooters in the military, surgeons who would need to control their attention and anxiety—any kind of task that puts pressure on someone while they’re performing the task with their hands or manually.
While I struggle with my internal “simulation” v. “video game” terminology debate, I thought I’d share this neat interactive mechanic.