How the inventor of Mario designs a game
The explainer people at Vox put together a nice distillation of Shigeru Miyamoto’s design philosophy:
I imagine this interview was filmed during Miyamoto’s monstrous press tour for Super Mario Run. Love the inclusion of beautiful animations and archival footage by Vox’s team.
For more on the design of World 1-1, watch Dan Emmons’ breakdown ’Level 1-1 - How Super Mario Mastered Level Design‘.
For more about the business side of Nintendo, read ’Console Wars’ by Blake J. Harris.
For more about his characters and Super Mario Run, watch/listen to Miyamoto’s interview with Katie Linendoll at Apple SoHo.