Books Are My New Albums

The perfect song is “Have You Forgotten” by The Red House Painters.

Not the official album version on “Songs for a Blue Guitar”, but the version that only appears on the soundtrack for Cameron Crowe’s 2001 film Vanilla Sky, of which the song only appears for a brief moment during the film: six minutes in, lasting only 20 seconds, and tucked into the background under banter between Cameron Diaz and Tom Cruise. Easily missed if you’re not paying attention.

So, how did I find it?

Some time around 2003, I was on a family trip to Oregon. My brother and I were driving through Oregon’s lush mountains, trailing my parents and grandparents who were navigating. It was a beautiful day in a beautiful space. Tired of the CDs we had been spinning, I decided to pop in the Vanilla Sky soundtrack. It was my favorite film at the time.

I came to own the CD after hearing a song at the end of the film that moved me profoundly. The lyrics were foreign and I never heard sonics like it. Certain it must be on the soundtrack, I tracked a copy down and scoured. Not Radiohead. Not Peter Gabriel. Not Afrika Bambaataa. Of those artists I’d never heard of: not two seconds into the Red House Painters track it sounded too structured — skip — but Sigur Rós sounded close. It was not quite right, but I was tracking the right scent.

Fumbling around the early-‘00s internet, Sigur Rós’s website listed a slew of live recordings, one of which was the track used for Vanilla Sky’s finale; what would become known as “Untitled 4” or “Njósnavélin” or “The Nothing Song”.

Needless to say, I had never listened to the full Vanilla Sky soundtrack before. I had only purchased it on the chance of obtaining “The Nothing Song”.

So, a time came during our trek to Oregon that I was sick of the other albums I’d brought, and decided to give the Vanilla Sky soundtrack a spin.

“Have You Forgotten” came on and the world became a painting. After the first listen, I listened again. And again. And again. It was perfect. Lyrically, sonically perfect.

This version is not available via traditional streaming services like Apple Music or Spotify. I could — maybe should — encourage you to purchase the Vanilla Sky soundtrack, but I’ve done the leg work to discover this gem, so I’ll save you the trouble. Just this once:

https://youtube.com/watch?v=8mb1ILIQvdM

The perfect song. Full stop.

Music discovery as we knew it is a thing of the past. Radio is still a powerful tool to promote Top 40 and the latest singles. Deep cuts are just a click away. A playlist will introduce you to bands and tracks of particular themes or influence. But the archeological process of obtaining limited releases, a band’s first EP, or a compilation for a single track have been fast removed in the day and age of streaming. Albums can be thrown away after a track or two in instead of considered an investment; not pilfered or appreciated for their concept or the one magic gem hidden before Track 1, tucked away at Track 7, or 10 minutes after the last song. It‘s free to listen and time is money.

That’s not to say it’s a bad thing. Quite the contrary. I would have killed to have all of this music at my disposal as a teenager. Money was tight but my craving for new music was not. $5 would score me a new Punk-O-Rama compilation with 20 tracks. $10 would buy an album at Best Buy — maybe not the one I was looking for, but anything was better than nothing. $20 for something more desirable but a little harder to find at Tower Records. I recall finding The Appleseed Cast’s Low Level Owl: Vols 1 and 2 at two different stores in Berkeley — my crowning music discovery bounty.

For better or worse, those days are long gone. Even a local punk band can release music on Apple Music for $20 and a few clicks. It’s (virtually) all there.

If the music discovery itch has been scratched, what is the next frontier? Truth be told, it’s quite possibly the oldest form of media discovery out there: Books.

Amongst the centuries of tomes, the mountains of paper and ink, books are ripe with treasure. One that speaks to me may not speak to you. Chapter 4 is not Track 4. Jumping to the good part is not an option. Short of a collection, books must be taken in as a whole. And that whole is an investment up front. Choose wisely. And if you’re short on dough, hopefully your choice nets out a sentence or two that you can hang your hat on. Something meaty. A compass. An inspiration. A goal.

It’s all very obvious, but for someone who lived and breathed music and didn’t take up reading until age 29, it feels like rediscovering an old me. I’ve read 16 books this year. 12 in 2017 and 24 in 2016. Some are good. Some are bad. I finish all of them. Even a bad book hones my hunt for something perfect. All wash over you. All are an experience. All cost money and time and patience.

I’m still searching for the perfect book; the perfect passage; the perfect sentence. Hear you me, it will be done. (It won’t.) But until then, discovery is back in my life. The hunt is on. Thankful, I have not forgotten.

Oh, and the perfect album is Elliott’s “Song in the Air”.

The Nintendo 3DS and the Importance of Ports

Viewers of Nintendo’s 9.13.2018 Direct were witness to a treasure trove of future Switch titles. To name a few:

  • Animal Crossing
  • Luigi’s Mansion 3
  • Mega Man 11
  • Final Fantasy VII, IX, X, X-2, XII ports
  • Yoshi’s Crafted World
  • New Super Mario Bros. U port
  • Diablo III
  • Civilization VI

But the one announcement I keep coming back to is the 3DS port of Kirby’s Epic Yarn — a 2010 Wii title — in the form of Kirby’s Extra Epic Yarn.

This is not the first Nintendo home console port to the 7-year-old portable console — Donkey Kong Country Returns (Wii), Xenoblade Chronicles (Wii), most recently Captain Toad: Treasure Tracker (Wii U), to name a few — but it was the first during this Nintendo Direct. Shortly after, a port of the GameCube launch title Luigi’s Mansion (2001) was announced as a marketing tactic fix to hold fans over for Luigi’s Mansion 3 on the Switch.

Current sales numbers of the Switch reflect that of the hugely popular PS4. But even with that success, it’s fascinating to see Nintendo port back-catalog console titles to it’s aged handheld. The telling reason is the 3DS’s continued sales numbers, continuing to post 6.4 million units sold during Nintendo’s fiscal year 2018 ending March 31, 2018 alone.

Console units sold, Switch vs 3DS as of September, 15 2018

It’s one thing that Wii U titles are seeing new life on the Switch — Mario Kart 8, Hyrule Warriors, Donkey Kong Country: Tropical Freeze, Captain Toad: Treasure Tracker — but it’s even more interesting the see the same tactic for a device that third-party support has all but dried up.

Nintendo sees continued life in the 3DS — a 2017 version in the New Nintendo 2DS XL is probably one clue — and seems to have found a method to maintaining the growth of an already stellar catalog with it’s own IP.

Short of the minority who still own a Gamecube or Wii, there is no other place to play Nintendo titles like Kirby’s Epic Yarn, Luigi’s Mansion, Donkey Kong Country Returns, or Xenoblade Chronicles — all of which have or will have a Switch sequel. If you don’t have a 3DS/2DS, these games may be attractive enough to pick one up on the opportunity to play or replay alone. But even for existing owners of the 3DS/2DS, this stable of first-party ports are certain to whet appetites for their Switch sequels.

The 3DS is a brilliant promotional tool for the Nintendo Switch.

The paradox of fun

Play Anything by Ian Bogost

The paradox of fun is this: we think fun is enjoyment, but in practice it often feels like quite the opposite. On the one hand, we’d never think to describe uncomfortable or distressing experience as fun ones, but on the other hand, discomfort or distress often characterize the experiences we later describe as fun. A fun match of soccer might involve physical and emotional injury; a fun trip to the zoo might entail heat exhaustion and stained overalls. And yet fun doesn’t feel like suffering either, exactly, even when it literally involves suffering. Otherwise we’d not call it fun, but hardship.

We've misunderstood fun to mean enjoyment without effort

Play Anything by Ian Bogost

What does it mean for something to be fun? If you wanted to design a fun toaster, or lead a fun classroom, or advertise a fun job, or write a fun book, how would you go about it? If you wanted to find a fun appliance to buy, or a fun course to take, or a fun career to pursue, or a fun book to read, what heuristic would you choose to select one? Most of us have no idea. We don’t even know what fun is, even though we claim to want it in everything. We’ve misunderstood fun to mean enjoyment without effort. Nothing has been spared the cursed attempt to “make it fun”; everything whatsoever hopes to transform itself into a delightful little morsel of sugar in your mouth.

Under the sail of generosity rather than selfishness

Play Anything by Ian Bogost

My daughter’s mall game illustrates these principles. She saw and acknowledged the tiles, which are separately laid and grouted for the ease of manufacture, transport, installation, and maintenance. But rather than allowing that material distinction to recede into the background, to become mere substrate for our far more urgent pursuit of retail commerce, she made the tile / grout pairing the focus of her attention. She added to them the speed of her gait as pulled along by me, my hand and body as it attached to and pulled her to and fro erratically, the shape and size of her feet, the traction or slipperiness of her shoes, the vectors along which runs counter to our ordinary conception of play as a release of tension and responsibility.

Then, even though I was merely an accessory to her game rather than a party to it, she forced me to recognize and acknowledge the space she’d created. The tiles, the grout, her shoes, and so on—I became newly aware of these things simply by virtue of attending to her indirectly. We must seek to capture that magic everywhere; in everything. Not the pleasure of realizing our own goals—as if we even know that they are or ought to be—but the gratification of meeting the world more than halfway, almost all the way, and reaping the spoils of our new discoveries made under the sail of generosity rather than selfishness.