Bloated from all he had acquired

Americanah by Chimamanda Ngozi Adichie:

He climbed out of the car. His gait was stiff, his legs difficult to lift. He had begun, in the past months, to feel bloated from all he had acquired—the family, the houses, the cars, the bank accounts—and would, from time to time, be overcome by the urge to prick everything with a pin, to deflate it all, to be free. He was no longer sure, he had in fact never been sure, whether he liked his life because he really did or whether he liked it because he was supposed to.

He had discovered Time and Death and God

Brave New World by Aldous Huxley:

All alone, outside the pueblo, on the bare plain of the mesa. The rock was like bleached bones in the moonlight. Down in the valley, the coyotes were howling at the moon. The bruises hurt him, the cuts were still bleeding; but it was not for the pain that he sobbed; it was because he was all alone, because he had been driven out, alone, into this skeleton world of rocks and moonlight. At the edge of the precipice he sat down. The moon was behind him; he looked down into the black shadow of the mesa, into the black shadow of death. He had only to take one step, one little jump…. He held out his right hand in the moonlight. From the cut on his wrist the blood was still oozing. Every few seconds a drop fell, dark, almost colourless in the dead light. Drop, drop, drop. To-morrow and to-morrow and to-morrow …

He had discovered Time and Death and God.

Hard to feel bad for a middle-aged white man

Less by Andrew Sean Greer:

There is an old Arabic story about a man who hears Death is coming for him, so he sneaks away to Samarra. And when he gets there, he finds Death in the market, and Death says, “You know, I just felt like going on vacation to Samarra. I was going to skip you today, but how lucky you showed up to find me!” And the man is taken after all. Arther Less has traveled halfway around the world in a cat’s cradle of junkets, changing flights and fleeing from a sandstorm into the Atlas Mountains like someone erasing his trail or outfoxing a hunter—and yet Time has been waiting here all along. In a snowy alpine resort. With cuckoos. Of course Time would turn out to be Swiss. He tosses back the champagne. He thinks: Hard to feel bad for a middle-aged white man.

Indeed: even Less can’t feel bad for Swift anymore. Like a wintertime swimmer too numb to feel cold, Arthur Less is too sad to feel pity. For Robert, yes, breathing through an oxygen tube up in Sonoma. For Marian, nursing a broken hip that might ground her forever. For Javier in his marriage, and even for Bastian’s tragic sports teams. For Zohra and Janet. For his fellow writer Mohammed. Around the world his duty flies, its wingspan as wide as albatross’s. But he can no more feel sorry for Swift—now become a gorgon of Caucasian male ego, snake headed, pacing through his novel and turning each sentence to sone—than Arther Less can feel sorry for himself.

Polygon: Captain Toad feels like “Nintendo experimenting within the Mario Universe”

Polygon’s Michael McWhertor on the Quality Control podcast with host Dave Tach:

For a few years now, I have promoted and evangelized Captain Toad: Treasure Tracker. To the point where I think even people at Nintendo are like, “hey, send this guy the Captain Toad review code first.”

I love the game. I love the character. It’s a great little puzzle game. It was one of those things that was released on the Wii U — which didn’t have a ton of great games, but this was a real standout in my opinion — and not a lot of people owned the Wii U. [Captain Toad] was something that was overlooked by a lot of people. It’s a fun little package. Now that it’s out on Nintendo Switch and Nintendo 3DS, people have no excuse not to go play Captain Toad: Treasure Tracker.

In 2013, Nintendo released Super Mario 3D World, and excellent platformer for the Wii U. In that game, there were a handful of levels featuring Captain Toad. You gave up control of Mario, Peach, Luigi, etc., and you played as Captain Toad in these tiny little diorama-style levels where Toad would walk around with a headlamp and a heavy backpack.

He couldn’t run and jump. He could basically just walk around levels. He could fall down things. There were switches you could pull to raise him up on platforms. But each one was just this cute, clever little puzzle level that felt like Nintendo experimenting within the Mario Universe.

Mike and I share similar feelings about Captain Toad: Treasure Tracker. The game itself is a charming, clever, puzzle game. But beyond that, it’s a wonderful expansion on a more realized Mushroom Kingdom. And it was great to see the character return in Super Mario Odyssey.

I’ve said it once and I’ll say it again, Captain Toad is genius.

Kotaku: Octopath Traveler Is Nothing Like Final Fantasy VI

Jason Schreier:

The producer of the gorgeous upcoming Switch game Octopath Traveler made waves this week with a quote in which he said that mechanically it was a spiritual successor to Final Fantasy VI. Other people have made similar comparisons. But Octopath is nothing like Final Fantasy VI—it’s more like a SaGa game, with some experimental ideas that work, and some that really don’t.

I’ve played a little over an hour of the Octopath Traveler demo and am chipping away at some initial thoughts. One of those thoughts — contrary to both Takahashi-san and Schreier — is that Octopath Traveler feels like Final Fantasy X.

Each character has an individual relationship, conflict, and narrative, the visual turn-based system is akin to that of FFX, and there is an odd mismatch between the writing style and voice acting; the writing feels high-brow English juxtaposed to the modern American voice acting. While it’s certainly not the same problem, it is reminiscent of FFX’s infamous laughing scene.