'Metacritic' Still Matters, But For How Long?

Chris Baker, Glixel:

The hue and cry around that score is the best evidence that Metacritic deeply matters to many people. And not just fans – the bonus payments that game makers receive from their publishing companies is often tied to the Metascore and those same publishers spend a great deal of time and effort trying to predict the number as it could affect everything from retail orders to returns.

But the games business, and games themselves, are changing. In many ways, a snapshot of what the critical consensus is at the time of launch does not reflect the ultimate nature of a game. Is Metacritic still relevant in this new climate?

A great insight to the inner workings of Metacritic. Must read.

Takahashi: 'reach that broader smart device audience and entice them to move towards Nintendo Switch'

Nintendo’s Yoshiaki Koizumi and Shinya Takahashi were interviewed by The Telegraph. There’s not much new in here, other than confirmation of developing for 3DS through 2018, which also plays into a now confirmed mobile strategy:

Is it more to drive that smartphone audience into buying a Switch?

Takahashi: Certainly one of our goals in releasing software for smart devices that features Nintendo IP is to reach that broader smart device audience and entice them to move towards Nintendo Switch.

By 2018, assuming the Switch can hold its own, I believe price drops will squeeze out a new Nintendo handheld console. (Maybe a mini-Switch is a possibility?)

On possible supply constraints:

Finally as we head toward launch there has been some reports of stock shortages. Are you confident that anyone that wants a Switch will be able to buy one?

Takahashi: Maybe within the first few days! It does sound like there might be a few shortages here and there, but once you get past that I think we’ll have a very steady flow. Some of our employees are worried about getting one… but we are making a lot!

I’m really hoping this is true.

'On the internet, no one still knows you're a dog'

John Markoff,  former technology reporter for the New York Times, in an interview on Kara Swisher’s Recode Decode podcast:

On the internet, no one still knows you’re a dog. I think identity and the fact that you disconnect [real] identity from your internet identity has proved incredibly vexing for society. It played out in this election. It played out in Brexit. (It was a factor in both—I don’t know if it was a deciding factor—but I actually do blame the internet.)

I grew up with John Perry Barlow and his manifesto in WIRED in which he argued that cyberspace would be this “Socratian” abode above the grimy politics of the world. Then I realized I was wrong.

The internet is simply a reflection of all the good and the evil in the world.

[…]

What’s striking to me is that what the science-fiction world saw in the ’80s and ’90s has actually come to pass; the cyberpunk sensibility. There was a book written by Vernor Vinge in the early 1980s called True Names. The basic premise of that was you had to basically hide your true name at all costs. It was an insight into the world we’re living in today.

The Second Console

Polygon’s newly relaunched Besties podcast, January 2017 episode:

Chris Plante: If indie game developers care and the make “the switch” from Vita to this hardware, I’ll care. Obviously, that wasn’t enough to save the Vita, so I don’t see that as a big thing for other people.

Griffin McElroy: I think that’s a wack comparison.

CP: The Wii U had some of the best Nintendo games and that wasn’t even close to enough to get people interested.

Russ Frushtick: Consider that the Vita died primarily because Sony was dividing their time and energy between the PS4 and the Vita and they eventually gave up. Indies filled in a lot of the blanks, but the most part they just gave up and third-parties gave up, etc. Here Nintendo’s obviously not going to give up because it’s their primary console now.

CP: They won’t give up unless nobody buys it, which is a very real possibility if there are no games from Nintendo or third-party studios.

RF: There are certainly two to three years of Nintendo games pretty much guaranteed.

CP: But like I said, that’s not enough. That just doesn’t work at all for Nintendo. When it doesn’t have third-party developers and it doesn’t have a mainstream gimmick—something that’s going to make people who watch the TODAY Show be like, “Well, I’ve never bought a video game console, but I’ll try this,” then it doesn’t have it.

GM: It’s not going to be the Wii. It’ll never be the Wii. They’ll never do the Wii ever again.

RF: The Wii was an aberration.

CP: That’s a for real problem for them. The thing that they have to [face] right now is, “We are the second console.” If they truly don’t get third-party support and they only have a new game every five or six months—let’s be super generous and say three—then that is a second console for people, which is big money. And unlike the Wii U, which only had to be competing as a second console against people who maybe already owned an Xbox and instead of a PS4 they might buy a Wii U. Now they have to compete with the fact that Microsoft and Sony are going to be releasing new hardware, what, every year? Every other year?

Leave it to Chris Plante to shake me from my Switch hype hypnosis. And I’m glad he did.

I am very much looking forward to the Switch, but Nintendo certainly does not have an easy road ahead of them.

Nicalis: Switch development is 'light years ahead of what we were doing with Wii U'

Tyrone Rodriguez, the president of Nicalis, speaking to Polygon about developing for Nintendo platforms:

“The Switch is, by far the easiest and most programmer friendly so far,” he said. “I know this sounds like lip service to Nintendo, but it’s actually not. If this wasn’t true, we wouldn’t be able to get these games up and running as quickly as we have, and we wouldn’t be able to have a launch title. It’s light years ahead of what we were doing with Wii U.”

Nicalis has developed 18 games, eight of which shipped to Nintendo platforms—all eight to 3DS, two of which hit Wii U.