Ustwo Offers 8 New Monument Valley Chapters for $1.99, Gets Hammered with 1-Star Reviews

@ustwogames:

Seems quite a few people have gone back and 1 star reviewed Monument Valley upon update because the expansion was paid. This makes us sad.

Terribly sad news. Admittedly, I initially tweeted the new levels were free upon seeing that my app had automatically updated to 2.0. After a quick check and ‘duh’ moment, said tweet was deleted and replaced with the following:

Monument Valley 2.0 by @ustwogames is out! $1.99 IAP for 8 new chapters:
https://t.co/5diI1iys0V

My review of 1.0:
http://t.co/vNJ9V7vBZz

I’m so thrilled that the folks at Ustwo decided to release additional content for Monument Valley. The game is an artistic treasure; mind-bending and beautiful. Worth well over $6 for the complete package, if you ask me.

Eli Hodapp at TouchArcade has a brilliant piece on the dilemma. Likewise, John Gruber’s take is spot on. Relinking to some other worthwhile pieces on free-to-play and premium models:

Ustwo: Monument Valley “left money on the table” with premium pricing Ustwo director of games Neil McFarland on the creative benefits of avoiding free-to-play via GamesIndustry.biz.

Mobile is burning, and free-to-play binds the hands of devs who want to help Barry Meade of Fireproof Games writing for Polygon.

Finishing with an excerpt from my Monument Valley 1.0 review, dated April 6, 2014:

It seems the urgency for time has permeated the minds of the developers at ustwo. Monument Valley’s 2-3 hour play-through is the perfect amount of that decadent cake. The experience of Monument Valley is sure to please both the hardcore gamer and casual audiences alike. In fact, it is the perfect example of the importance of short and sweet, possibly introducing these polarizing audiences to a new approach in game design as seen in Journey, The Room, or EDGE. And like that decadent cake, Monument Valley’s length, design, and puzzles are mesmerizing enough to feel satisfied yet haunting enough to warrant constant craving. If DLC is abound, sign me up.

Signed up for $1.99 this morning. Would have given more if they asked.

Embargoes and Appetites

Ben Kuchera, Polygon:

When a game’s embargo isn’t up until the day of launch you need to be careful. If it isn’t up until a few hours after the game is launched you should probably run screaming the other way. That’s not a signal that the game may have middling reviews, that’s a signal that the publisher is trying to sell copies before the word hits the street.

It could also meant the game is still being worked on, but any embargo past midnight the night before is sketchy as hell. It’s a way to weaponize embargoes, and the best thing to do is to hold off until you can read about the game in detail.

You should always be on the lookout for these situations. The earlier a review hits, often the more confidence the publisher has in the game.

Earlier this year, I commented that Nintendo “gambled for positive reviews two weeks before launch”. Looking back, this was definitely less of a gamble and more a projection with confidence.

From a publisher’s perspective, I understand careful consideration over embargo dates. However, if a consumer cares deeply about a reviewer’s opinion, there should be no problem in waiting for a trusted opinion. The day-and-date state-of-mind is poison.

This does not, however, address the problem of protection from broken product. This is not film or music— botched playback would never escape manufacturing; a bad bounce would never escape the studio. Pre-orders for products so deeply rooted in real-time mechanics and engineering, notoriously subjected to time crunches and annual release dates, cannot wisely be considered for pre-order without subjection to reviews. While I implore patiently waiting for reviews on this type of product, release date and post-release date embargo lifts, as Kuchera implies, are cowardly and bullshit.

Pre-release embargoes are important, as is our appetite for new product.

Guerrillas

Excerpt from “The Bone Clocks” by David Mitchell:

I didn’t know what to say. The car edged past a crowded Internet café, full of slack-jawed boys holding game consoles and gazing at screens where American marines shot Arab-looking guerrillas in ruined streetscapes that could easily be Baghdad or Fallujah. The game menu had no option to be a guerrilla, I guess.

Nasser fed his cigarette butt out of the window. “Iraq. Broken.”

Always an interesting perspective.

What is a game? And why it matters!

http://youtube.com/watch?v=H0ReU2tvLFo

Yours truly, June 23, 2014:

There have been many arguments about the term “video game” and what it actually means in today’s world. Many “games” no longer incorporate elements of games (e.g. Journey), causing critics to coin terms like “interactive experiences.” I think Siracusa’s talk shines light on a better word for modern games (especially first-person design) that has been right under our noses: Simulations.

There are games (e.g. Super Mario Bros., Uncharted), there are simulations (e.g. Journey, Dear Esther, Gran Turismo), and there are those that incorporate both (e.g. Halo, Mario Kart). The problem is that no one wants to hear the term “simulation.” For most, simulations have been boring since Flight Simulator 2000. On the other hand, games have been fun for centuries.

As we move closer to an Oculus future, we move further away from “video games.” If anything, I’d argue that the term “video game” does more harm than good for the industry’s larger appeal, carrying the baggage of a childish activity regardless of what studies show. “Simulation” may not be perfect the perfect term but it’s a word that should be incorporated more often.

In any case, a very enjoyable argument from Jamin Warren and PBS.

K&K

I married the woman of my dreams today. She is challenging and fierce; exuberant and loving. She has improved my perspective on life and attitude toward myself more than any other. She has taught me to love food and jazz and design; important things that require planning but leave room for spontaneity to fill the cracks. She has shown me the importance of patience and slowing down; enjoying a good cup of coffee and a solid read before the workday. She has opened my eyes to a side of life I thought only existed in insanely impossible Nora Ephron films. She is my mentor, my biggest supporter, and my lover. And I am Mrs. Kelley Clarke Starr’s biggest fan.