Chris Kluwe's #Gamergate Piece

Chris Kluwe:

All the real gamers? They’re the developers now, the reviewers, the writers and the players who remember a time when you couldn’t download a virtual copy of your game, but instead had to go to a Toys“R”Us and hope they had it in stock. The real gamers, both men and women, look at your frantic rantings about “ethics in videogame journalism,” and they shake their heads sadly, wondering how you could get sucked in by some script-kiddie /b/tards and conspiracy-nut celebrities gleefully using you as a smokescreen for misogynistic hate. They look at the rich diversity of games that exist now, and they are THRILLED, because no one ever thought we’d get this far, and real gamers like PLAYING GAMES.

I know game developers, personally. I know game reviewers, personally. You know what else I know? That both developers and reviewers know each other quite well, because this industry used to be very small. One where you had to be a gamer to want to make a game, or to write reviews, because the money certainly wasn’t NFL money. It absolutely wasn’t the billion-dollar industry it is now, with games pulling in just as much as blockbuster movies. It was a group of people, doing what they loved, making games, and playing games, and a lot of them are still there, and they’re friends!

In true Kluwe fashion, this piece is delightfully entertaining, well written, and cuts the bullshit.

Speaking of Toys”R”Us, remember these things? Am I dating myself?

Official Elder Scrolls Books Coming March 2015

Official Bethesda Blog:

Not since Encyclopedia Britannica’s heyday have volumes of books looked this cool and demanded to be on your bookshelf. With The Elder Scrolls Online, two volumes covering “The Land” and “The Lore” feature never-before-seen art and extensive lore surrounding the game. Meanwhile, by popular demand, the Skyrim series offers the first opportunity to get all of the game’s in-game text across three volumes.

I always thought it would be great to read written versions of heavy-narrative games. Even with multiple “choose-your-own-adventure” storylines, the writers could choose a plot line to get the point across.

There are plenty of game universes I want to explore (Elder Scrolls, Mass Effect, and World of Warcraft to name a few), but don’t have 60+ hours to spare on side-quests, menu navigation, and controller mechanics. Don’t even get me started on the time dolled out to obsessive character creation.

While these Elder Scrolls “lore” books may not be my ideal solution, they are certainly a better intro to the universes than spin-off, expanded, and/or non-canon storylines.

The Verge Reviews the New Nintendo 3DS

Sam Byford, The Verge:

The 3DS is worth owning for the same reason the Wii U is: its software library is spearheaded by Nintendo, one of the most consistent and talented developers in the world. There’s no doubt that smartphones have taken a big chunk out of the DS’ user base, but all that proves is that a whole lot of people bought a DS because it was first to what we would now call smartphone-style games. In 2014, many smartphone games are fantastic; very few of the fantastic ones are traditional video games. And if you like traditional video games, you should absolutely own a 3DS.

I love my Wii U. Really looking forward to owning a New Nintendo 3DS.

'My opinion is I hate it.'

Dialog between Gil Pender (Owen Wilson) and Ernest Hemingway (Corey Stoll), Midnight in Paris:

GP: Would you read it?

EH: Your novel?

GP: Yeah, it’s about 400 pages long, and I’m just looking for an opinion.

EH: My opinion is I hate it.

GP: Well you haven’t even read it yet.

EH: If it’s bad, I’ll hate it because I hate bad writing, and if it’s good, I’ll be envious and hate all the more. You don’t want the opinion of another writer.

If you’re not sold on this exchange, I’ll do you one better. A beautiful film. Made for nostalgists like myself.

'An irredeemably dark version of Alice's Adventures in Wonderland'

T.C. Sottek writing for The Verge:

Still, it’s important for reasonable people to speak up, if only to set the terms of reality — something Gamergate’s most hardcore supporters don’t even seem to grasp. Gamergate’s echo chamber is an endless rabbit hole of paranoia, like an irredeemably dark version of Alice’s Adventures in Wonderland. The entire affair is built on trolling, counter-trolling, anger, and ignorance; Gamergate’s forums exhibit deranged skepticism in almost everything, including vicious doubts about every woman who speaks up against harassment and threats. Entire threads have been devoted to accusing Sarkeesian and other recipients of hatred and violence of running false-flag campaigns to elevate their own status. In their world, everyone who’s not on their side is a “shill” who’s lying for attention.

Not long ago, I was celebrating the social brilliance of Twitch Plays Pokémon; a weeks-long, virtual slog with an estimated 658,000 participants that, looking back, actually had tremendous potential for mass frustration, intimidation, and organized harassment. Instead, the community-at-large generated spontaneous and fascinating politics, factions, deities, usurpers, and home-brewed mythology that eventually panned in favor of progress and the completion of the game.

Needless to say, I am completely floored by the idiocy and insanity of Gamergate.