IGN Celebrates Nintendo's 125th Anniversary by Playing 125 Nintendo Games

IGN:

It’s Nintendo’s 125th anniversary! Yes,waaaay back in September 1889 “Nintendo Koppai” was founded as a playing card manufacturer. But over the last 40 years or so, Nintendo has grown into one of the most prolific, successful, and beloved video game makers anywhere.

To celebrate, all month long we’re playing 125 of of the greatest Nintendo games ever made. So come on this journey with us, and relive some of our fondest Nintendo-made memories.

I’m having a blast watching through this series. Short Let’s Plays of classic Nintendo games from NES through Wii U. Kick off your binge with Justin David and Tim Gettys playing one of my favorites, Super Mario 64.

'Trolls drive Anita Sarkeesian out of her house to prove misogyny doesn't exist'

Adi Robertson, The Verge:

The threats against Sarkeesian have become a nasty backdrop to her entire project — and her life. If the trolls making them hoped for attention, they’ve gotten it. They’ve also inexorably linked criticism of her work, valid or not, with semi-delusional vigilantism, and arguably propelled Tropes vs. Women to its current level of visibility. If a major plank of your platform is that misogyny is a lie propagated by Sarkeesian and other “social justice warriors,” it might help to not constantly prove it wrong.

I am deeply troubled by all of this. My thoughts to Sarkeesian and those affected by these incredibly disturbing acts of lunacy.

Love is Strange

Ryan Gilbey, The Guardian:

They have decreed that Love is Strange should have the same rating as Saw III (“strong grisly violence and gore, sequences of terror and torture, nudity and language”), My Bloody Valentine (“graphic brutal horror violence and grisly images throughout, some strong sexuality, graphic nudity and language”), and the new Sin City film (“strong brutal stylised violence throughout, sexual content, nudity, and brief drug use”).

It’s an insult to anyone’s intelligence to find that Love is Strange received its R for nothing more than “some strong language”. What – not even a teensy-weensy bit of terror and torture? No grisly images or graphic nudity? I wonder if the director, Ira Sachs, feels a bit like the faithful spouse accused erroneously of adultery: if he is going to be pilloried anyway, maybe he should have committed the crime for which he is being punished and thrown in a few chainsaw murders just for the hell of it.

Two nights ago, my fiancée and I watched Captain American: The Winter Soldier. Mid-way through the action packed, gunplay heavy film, she looked over at me and said, “it’s amazing they blame video games for gun violence.”

She echoed my thoughts exactly. I felt that I had seen more violence in this semi-children’s film than any video game I had played over the past year. There was something unnerving about the amount of bullets spraying into the air, masses of headshots, and deadly explosions. Something Polygon brought to light after this years E3 Expo. It was a feeling I’d also experienced weeks prior at a showing of Teenage Mutant Ninja Turtles. Both films are rated PG-13.

I’m not saying that overboard gun violence shown in films is a problem; though, I am now easier unsettled than I when I saw The Matrix in high school. All I’m saying is that if violence isn’t the reason for an R rating, then we need to reevaluate the measure of two f-bombs (something kids are prone to hearing multiple times per day on streets, schoolyards, and homes) and/or expressions of sexuality or acts of sex that are completely natural landing R ratings. If a 13-year-old, nay the swaths of  children that watched Captain America: The Winter Solider and/or Teenage Mutant Ninja Turtles, can handle lengthy gun battles and on-screen death, then a bit of language and sexuality is not going to hurt any.

Update: Ghostbusters, rated PG. Kids of the 80s sure turned out rotten.

Switch to Sony

Eric Johnson, Re/code:

According to data provided to Re/code, an April Nielsen study found that 31 percent of PS4 owners did not own Sony’s previous console, the PlayStation 3, but did own an Xbox 360 or Wii. Seventeen percent did not own any last-generation console.

The people surveyed were Americans, age 7 to 54, and were a subset of a total of 1,200 “active gamers” surveyed by Nielsen between February and April.

However, there’s one big caveat to the survey, which is that it asked only what consumers currently owned at the time of the survey, not what they had owned in the past. So, people who sold their PlayStation 3 in order to buy a PlayStation 4 would’ve been marked down as non-PS3 owners.

Assuming that most people didn’t do that, though, the numbers underscore why launching at a $100 lower price point than the rival Xbox One was so beneficial for Sony.

These numbers are much bigger than I would have thought. I knew the PS4 was out pacing both the Xbox One and (not surprisingly) the Wii U, but 17% adding consoles to their homes is astounding. Sure, they may have had PS2s, Xboxes, and Gamecubes, but 17% after the longest generation cycle, I assume it’s safe to say these are new console owners… if we are assuming of course.