Russ Frushtick says Goodbye to Polygon

Russ Frushtick:

But, there comes a day when you feel like you’re not learning as much as you were, or you’re not conquering as many new challenges as you used to. Even with awesome, amazing jobs like this, there comes a time when you feel like you need to try something fresh. Something new. That’s been buzzing in my ear for the last few months and, as of two weeks ago, I let my boss, Chris Grant, know that I was taking the leap. (He was super cool about it, by the way.)

I’ve always enjoyed Frushtick’s work. Sad to see him leave Polygon and the games media-at-large but happy to see him leave on his own terms. Godspeed Frushtick. Looking forward to the August Besties more than ever.

UPDATE, 5/3/16: Russ is back:

It’s been nearly two years since I left and an educational two years at that. I took a break from the gaming industry and expanded into new areas. I wanted to broaden my professional experience, get out of my comfort zone, and dive into some new things. I worked with some great companies and great people but there was always a tugging. A desire to return to return to this place and work with these amazing people.

Great news. And what does this mean for the future of Besties?

Influenced by Divorce

Joe Russ, developer of Jenny LeClue, as quote by Polygon:

Growing up in a family of divorce is all about choices, and how your parents’ choices can greatly affect you — at least as much as them. It’s about accepting that sometimes the right choices have tough consequences.

These are the things I want players to be able to explore in the game and be part of in writing the narrative with us. Growing up is about making these choices and learning to live with the consequences. Becoming an adult is, for me, about understanding that you have responsibility for your actions.

Divorce is an interesting well of inspiration. This concept sounds intriguing. Looking forward to playing Jenny LeClue.

The Gimmick Girl

Jack Moore on Mo’Ne Davis and Emma March:

The narrative of the gimmick girl in sports is doubly damaging. Not only does it foster a lower expectation of women’s abilities — in both genders — it also creates an assumption that women aren’t earning their spots when in reality they are almost certainly facing even higher standards than the men they compete against.If the sports world is truly going to house gender equality, we need to give girls the freedom to choose their sports. We need to stop pressuring them to take the path of least gender resistance. And we need to stop holding them to a higher standard when everything else is already working against them.

Great read on gender equality in sports. Bring me right back to the Finnish Hearthstone Tournament and gender segregation in chess. A very interesting conversation.

15 Percent Gamer

A must read that hits close to home. Ben Kuchera, Polygon:

If I had to make a T-shirt for myself in the same theme as the silly one from E3 — and we’ve joked about this around the office — it would say something like “15 Percent Gamer.” That sounds about right. I play games for work, and I write about them and talk to the people who make them. I love them, but they’re one thing in a group of things I love. Not the biggest thing.

I sit on calls about financial results and have long conversations with people in the industry about what’s going on and why. When I close my laptop at the end of the day, I get to help take care of my five kids, and we do homework, watch movies, go out, make food. I may fly something, I may spend time with my wife, I may read a book. Most nights I don’t play video games for fun, but when I do I love it.