Console Wars: Game Gear

Excerpt from “Console Wars” by Blake J. Harris:

Kalinske nodded, returning to the moment. But before the girl could fix him a drink, she suddenly became transfixed by the Game Gear and, as with the well-dressed man, the world suddenly shrunk around her. Well, would you look at that, Kalinske mused, while having a revelation that would shape Sega, the videogame industry, and the face of entertainment as a whole. Videogames weren’t just for kids; they were for anyone who wanted to feel like a kid. Anyone who missed the freedom and innocence that comes with endless wonder. Videogames were for everyone; they just didn’t realize it yet.

I vividly remember seeing the Game Gear for the first time. A neighbor boy of my grandmother’s showed off Shinobi on the sidewalk in front of her house. Coming from the colorless world of Game Boy, the idea of rescuing different colored ninjas was a revelation. Until then, I had to imagine what Mega Man and the Teenage Mutant Ninja Turtles looked like in full color. Say what you will about its viewing angle, the Game Gear was magic to me.

Disrupting racism and sexism

Sarah Jeong of The Guardian on the anonymous nature if Uber:

It’s doubtful that Uber specifically set out to improve the lives of African-Americans. But the company accidentally did something that anti-discrimination statutes and awareness-raising campaigns were unlikely to ever achieve. It’s not exactly a huge blow to racism, but still: technology is changing how people of color experience and are represented in the world, and it’s all the more remarkable that much of this was never intended in the first place.

A very interesting read on technology’s inadvertent effects on racial and gender discrimination.

A Life Well Wasted

An internet radio show about videogames and the people who love them.

I am revisiting Robert Ashley’s A Life Well Wasted. If you’re a fan of Radiolab, the music of I Come To Shanghai or Jim Guthrie, and culture and history, you should be listening too.

#stopTDV game jam

Polygon:

Jam entries will focus on teen emotional wellness and deal with issues including physical and online bullying, dating violence, suicide prevention and depression.

Rare and Lionhead are Crown Jewels

Phil Harrison, Microsoft Studios Europe, in an interview with Eurogamer:

We are very fortunate in having Rare and Lionhead in the UK as crown jewels of Microsoft Studios.

Rare is working on a couple of things at the moment, which we will announce at the right time. But I’m really excited by the things they’re doing and I believe you will be as well when you hear about them.

At E3 2014, Nintendo won over the hearts and respect of longtime fans by investing in first-party favorites, doubling-down on the Mushroom Kingdom, and acknowledging classic IP. Microsoft is not blind to the effectiveness of this move.

Killer Instinct was rebooted last year and Conker is making his way into Project Spark. My suspicions still lie here.