Personality

Griffin McElroy, senior editor at Polygon in an interview with The Indoor Kids:

When we founded Polygon, it was based on the idea that there are games writers who are out there who are really bright and really good at what they do. We wanted it to be a little bit more personality based, not entirely about us but I think there is some value to, “I have writers that I adore, I’m going to value them higher.” There’s not a lot of demand for that.

I used to follow IGN incessantly. At times I felt like an addict, continually refreshing their page for the more news. I began contributing blog posts in the hopes of offering more content, one of which was featured.

Then I stumbled upon Polygon. At first glance, there was promise; however, based on prior viewing habits, I was disappointed by the content. While I was initially attracted to their modern design, I looked at the abundance of larger features and opinions as pretentious… Until I decided focus on their writers.

Polygon is now my go-to games site. I constantly find myself scrolling through their feed, scanning for new pieces from Chris Plante, The Brothers McElroy, or Grumpa Kuchera. My Twitter feed is littered with the likes of Danielle Riendeau and Phil Kollar. On occasion, a piece from Brian Crecente will spark curiosity. Last year I deemed Tracey Lien “Journalist of the Year.” I will go as far as to say that the work of the Polygon team inspired me to read… inspired me to write.

That’s not to say I dislike IGN’s features. Justin Davis continually pulls at my nostalgic heartstrings, and I don’t think I ever read a piece by Keza MacDonald (now of Kotaku UK) I didn’t agree with. The problem is that most of the content feels like the voice of IGN, not the voice of the writer.

Baseball diehards can tell you the subtleties in team dynamics. There can be diversity under the same umbrella. Many more sites need to embrace the privilege of instant educated opinion. If the games community cannot foster intelligent conversation on its own, someone must lead the way.

Generally, if I dislike a highly anticipated album upon first listen, it ends up becoming one of my favorites. I hated Cursive’s “The Ugly Organ,” anything by Mark Kozelek, and The Beatles; now I can’t stop listening. I felt the same about Polygon; now I can’t stop reading.

Console sales jump 95% in May

Luke Karmali, IGN:

The NPD Group’s video game sales report for the month reveals that console sales jumped up a massive 95 percent year-on-year to $586 million, with console software sales also climbing 57 percent to $274 million.

Titles singled out for praise on the games front include Watch Dogs and Mario Kart 8, with the latter being largely responsible for Wii U sales jumping up 85 percent despite only being on sale for two days of the month. Despite this, the Wii U was edged out by Nintendo’s 3DS handheld, which took second place behind Sony’s PS4 in terms of the best-selling hardware of the month.

Software sells hardware. This is impressive for all systems considering the spike occurred before E3. I’m really looking forward to June’s figures. My money is on Wii U. Hail Mario.

Fanboy Wars

Forbes writer Paul Tassi’s Fanboy Wars focuses on the fifteen-year span between the early 2000s and today’s gaming empire and the intense impact “fanboys” have had. It details the beginning of the Sony and Microsoft living room war to Facebook’s $2 billion Oculus acquisition. This quick 70-odd page read acts as a great refresher for those with interest in the space and a primer for those looking to familiarize themselves with the modern industry while trimming the fat of history.

Following the likes of Jane McGonigal, Tassi needs face-time to preach the power behind fanboyism. His ideas are a realization that today there exists a single community manifesting great power in an unlikely place; a community that can course correct multi-billion dollar companies yet heartless enough to lay waste to its own kind. While only the tip of the iceberg, I fear that the book will only fall on a choir of gaming peace-keepers and business types rolling their eyes at the idealism found in the pages.

My one large critique of Fanboy Wars is Tassi’s neglect to mention the seemingly poisoned and downtrodden heart of the industry: Developers. While he spend much time lamenting over harsh criticism developers receive from fanboys, he skips over the harsh reality developers face in studio turnover. His miss at the potential upside of Xbox One’s DRM for industry devs leaves his argument a bit unbalanced. Whether or not Microsoft’s original DRM strategy would have been a boon against the industry’s continuous and tragic staff up/layoff pattern remains to be seen, but even a brief adage about the potential benefits to a new console experience would have been refreshing. Hopefully this insight will be saved for Tassi’s next piece.

All told, Tassi mustered up a quick, easy-to-digest summary of today’s gaming world. While his grander message is a realization of the incredible power in oft-scorned fanboyism, Fanboy Wars doesn’t offer much depth for those already harboring intense focus on the industry; however, the book works as a great catch-up for new comers to the industry. Here’s to hoping that Fanboy Wars is a prelude to a something greater.

Biophilia is headed to classrooms

Vanessa Thorpe, The Guardian:

[Björk’s] initiative, funded by the Nordic Council, is designed to be non-academic and has already been used in an informal way in Iceland. In an interview with the Observer magazine to be published next week , she said the programme had been “really popular with kids who have ADHD [attention deficit hyperactivity disorder] or dyslexia” because it gets away from the classroom-bound, traditional nature of the Icelandic curriculum. “Unfortunately, it means we have to sit down and write a curriculum, and that’s a contradiction.”

Biophilia was such a brave and ambitious project ( I expect nothing less of Björk). Stellar news.