IGDA surveys 2,200 devs on industry perception
When it came to the factors influencing society’s negative view of games and the people who make them, 68 percent of respondents said reports of the industry’s working conditions were a contributing factor. Sexism in games followed closely at 67 percent. 62 percent of respondents named the perceived link to violence as a factor. 51 percent said sexism in the workforce was a problem, while 49 percent attributed the negative perception to the perceived link to obesity. 42 percent of respondents blamed the lack of overall diversity in the industry.