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By Kyle Starr

Mario + Rabbids Kingdom Battle: "Just looking around is a joy"

Patricia Hernandez in her review of Mario + Rabbids Kingdom Battle for Kotaku:

The game’s zones are numbered similarly to Super Mario Bros.’ in that there are worlds sectioned by levels—1-1, 1-2, and so on. Each area has its own Pixar-esque landscape, all themed in the most video-gamey way possible. Fire and ice world! Lava world! Obligatory starting-area-basic-forest world! It all seems crafted from clay. I don’t think I saw a sharp edge throughout my adventures; that cartoon aesthetic, combined with the top-down camera, made me feel like a kid mashing together dolls from different sets.

You can poke and prod some stuff around the overworld—there are some light environmental puzzles, and coins to collect—but just looking around is a joy. The haunted world, for example, is dotted with Boos, pipes stuffed with candles, and turbulent waters squeaking with rubber duckies. You move through these worlds controlling a party of three characters. I would run through everything and watch in awe as Mario stuck his arms out at top speed, Rabbids trailing behind him maniacally. The characters’ animations oozed so much personality that, dozens of hours in, I still stopped to appreciate them.

This echoes similar sentiments I published in my E3 recap:

Mario + Rabbids Kingdom Battle is the game I’m most looking forward to. It’s gorgeous and surprisingly deep. I can’t recall ever seeing the Mushroom Kingdom in such detail.

I waited two hours to play 16 minutes of _Mario + Rabbids Kingdom Battle _at E3. Madness. But as crazy it was, the immaculate detail of the game’s Mushroom Kingdom saved me from feeling it was a complete waste of time. Simply stunning.

Mario Rabbids Kingdom Battle Environment

The Cubs Way, Music, and Management

“Is that Tom Waits?”

“Yeah. Do you like Tom Waits?”

“I love Tom Waits.”


The Cubs Way

I am haunted by a childhood memory. Around age 13, my Little League coach and assistant coach had a falling out. Team practices were put on hold. For a kid unenthused about sports, you’d think this was a blessing. But the team was working well together and… winning!

We had a fantastic cast of characters resembling The Sandlot. There were Bennys, Hams, and Yeah-Yeahs. Maybe a Squints here and there. I myself felt like Smalls. We were a mixed bag, some with little to no skill, but we bonded. We helped each other. The loss of practice was arresting. Devastating.

Mike called me up. He was one of the leaders — very much a Benny type. He was organizing a practice and called me up to summon others. After we got off the phone, I had a thought: we should bring music. I loved doing any activity to music. I called Mike back.

He didn’t call it a stupid idea, but he suggest that we didn’t need it. I hung up and felt silly for the idea. I’ve never forgotten how embarrassed I felt for suggesting the idea.

In his fantastic book “The Cubs Way”, author Tom Verducci notes an immediate tactic new Chicago Cubs coach Joe Maddon took with his team at the opening of the 2015 spring training — his first spring training with the team:

After Maddon’s opening speech as Chicago manager, the Cubs took the field—actually, a wide swath of grass out in back of their training center—looking like a different team. The best way to measure the immediate change in the Cubs under Maddon was in decibels. As the team began its morning stretch, a huge speaker blasted “Voodoo Child” by Jimi Hendrix. What followed were more tunes from among Maddon’s rock-and-roll favorites, including “Brown Sugar” by the Rolling Stones, “Gimme Three Steps” by Lynyrd Skynyrd, and “Tom Sawyer” by Rush.

“I’m a product of the ’60s and ’70s,” he told his new team. “You’ll have to put up with that.”

After reading this passage, I felt vindicated. My 13-year-old self’s idea was not stupid. Joe Maddon plays music. It’s not that big of a deal. Scaling back a bit of focus for a bit of fun encourages free thinking and flow. (A big reminder that my 13-year-old self had shit for brains.)

I’ve recently taken on a new management role. It is challenging beyond belief. With these challenges, I’ve put lots of attention into how my manager runs his team. One of the simplest and subtlest tricks he uses is playing music during one-on-ones and meetings. At times, it can feel distracting, but more often than not, it lightens the mood and opens up conversations outside of work. In a recent case, we hit on our shared love of Tom Waits. (What’s he building in there? A team. I’ll stop.)

I’ve now applied music to my one-on-ones. Nothing too distracting. No early-’00s post-hardcore, ’80s pop, or ’70s prog rock. Mellow electronic, jazz, or my Apple Music Chill Mix do the trick. I think it’s helping. It’s lightened the mood. And — for me at least — makes me feel a bit more connected to my team.

Music can be an equalizer. Embrace it. There shouldn’t be rules to how you manage or run your team meetings. Find energy. Find flow. Find commonality. And while you’re at it, find a copy of “The Cubs Way”.

Sell My Old Consoles, I'm Off To Handheld

There is a house. In the house, there is a room. In the room, there is a closet. In the closet, there is a box. In the box, is 2013’s top-of-the-line consumer hardware technology — dusty and dormant.

I haven’t touched my PS4 since my Switch arrived. In fact, I removed it from the living room entertainment center completely, replacing it with the Switch’s dock — unnecessary seeing as the Switch functions without being connected to a TV at all. TV optional! Sure, bouts of Mario Kart 8 aren’t quite as great without a TV, but that doesn’t happen that often in our house. Still, I was inclined to remove a console dependent on a TV for the chance that I might play the Switch in docked mode.

That’s not to say I haven’t tried playing a home console since. I recently hooked up my Xbox One to a smaller TV in our office with the intention of playing Overwatch with some friends. But after a week with Overwatch, I canceled my Xbox Live account and haven’t touched the console on since.

A friend of mine recently picked up a 3DS. The 3DS has a deep catalog, but Pokémon was his draw. Meanwhile, the Switch was released. He eyed mine, but was reluctant to pick one up due to the limited gaming catalog. He’s now put 120+ hours into The Legend of Zelda: Breath of the Wild, completing the game and conquering all 120 shrines — a herculean feat. This friend and I have been going back and forth about Mario Kart, Zelda, and Splatoon 2. Should we get ARMS? How as Super Mario Odyssey at E3?

A colleague of mine took notice of my interest in video games. We got to talking and he let me in that he’d bought a Switch. A recent father, it was the perfect form-factor for him to use while nurturing his newborn. He completed Breath of the Wild long ago.

I’ve had more communication with friends and Twitter users regarding Switch experiences than I’ve ever had with PS4 or Xbox One. More than the gimmick of being able to play anywhere and with friends and family straight out of the box, people are investing in their experiences with the console and it’s reincarnating the schoolyard conversations of yore.

Nintendo’s design mastery certainly make their games ripe for conversation, but the fact that players can play the Switch on a TV, in bed, on trains, on planes, at work, at the park, in hotels… you name it!… makes conversations fuller and more frequent.

Ben Lindbergh on the Achievement Oriented podcast recently entertained a question I imagine many Switch owners have asked themselves:

… As I was trying to make this journey home and failing for a day or so, I wanted to play Tacoma — because we had gotten our review codes for Xbox One and we knew that we were going to do a podcast about it — and I couldn’t because Xbox One is not a portable console. I never would have thought anything of this in the past, but now that I am a Switch owner this just seems backwards.

It’s like I can’t play Tacoma on the road? Now, of course you could get Tacoma for Steam, but I only had a netbook with me. I had no mouse or anything — I didn’t want to play it that way and it’s not quite the same — but what I’m wondering is, do you think future consoles will feel pressure to incorporate Switch functionality?

If they announce PS5 a year from now and it has all the new specs, the graphics look great and a big hard drive and processor and gigaflops out the wazoo, but it doesn’t have portability — it doesn’t do what the Switch does — would you be disappointed? Do you feel like this has to be a component of every console going forward?

The Switch should have been a no-brainer decision for consumers at announce. Tech shrinks. We’ve gone portable. Smart phones rule consumer tech. It was simply Nintendo’s strike out with the Wii U that made the public more weary of Nintendo’s execution on the promise than the promise itself.

The new PS4 Pro and Xbox One X tout teraflops, but they are still anchors. I’ve considered selling my PS4 and Xbox One not to upgrade, but to declutter. The Switch on the other hand is the perfect fit for my life. While I can’t say I won’t be buying home consoles in the future — hell, I purchased my Xbox One on the promise of Below, a game that has yet to see the light of day — unless new consoles offer the same portability as the Nintendo Switch, I will certainly be taking my time in purchasing one.

Brian Crecente says Goodbye to Polygon

Brian Crecente:

So I wrapped things up at Kotaku and joined Grant and crew to help launch Polygon. Then somehow five years whipped by and before I knew it I went from covering presidential press conferences and breaking news on new games to spending my days writing about esoteric pinball machines or the state of gaming and game culture in Cuba.

When Rolling Stone contacted me about joining the magazine on its 50th anniversary, I simply couldn’t say no. I’ve spent more than a dozen years talking about how I wanted to build the Rolling Stone of gaming publications. Where better to do that then at Rolling Stone?

I’ve always looked forward to Brian’s work on Zero Counts was founded upon a very similar message.

Glixel (Rolling Stone’s gaming vertical) has been publishing some spectacular pieces as of late. I’m very excited to see how Brian’s legacy and institutional knowledge from Kotaku and Polygon bolster Glixel.