Demo Mode: Rise of the Tomb Raider

Rise of the Tomb Raider

In the shadow of Naughty Dog’s Uncharted series, I’m not entirely sure it’s fair to say Square Enix’s 2013 Tomb Raider reboot set a bar, but it certainly showed that Square Enix has the chops to add a fair contender to the photorealistic action-adventure genre. To say it another way, if it weren’t for the lack of wit, I wouldn’t have been surprised if Nathan Drake made a cameo. That is a compliment.

Uncharted similarities aside, I imagine Tomb Raider was a welcome reboot of the franchise. Missing a chance with the original Tomb Raider series, 2013’s Tomb Raider was my first-ever jaunt with Lara Croft, and it certainly had me yearning for adventures with her. The mechanics felt nice. There were enough collectibles to make its linear nature feel a bit more open. And it was certainly gorgeous.

However, having never played the original Tomb Raider series from the late-90s, I was unfamiliar with the concept of raiding tombs. Thinking back on my play-through, the reboot had very little to do with it’s namesake. Many Tomb Raider reviews called out the lack of the core aspect of the franchise. In any case, my enjoyment with the reboot left me unquestioning of the game’s title.

Square Enix’s sequel/prequel (the trial doesn’t paint a fair picture of the timeline) Rise of the Tomb Raider appears to have a greater focus on tomb raiding. Various reviews have highlighted that this new focus paired with an open-world nature make for a compelling follow-up and something that is varied enough from the first.

During the Rise of the Tomb Raider trial, I did not have an opportunity to experience either of these aspects. It opens with the player scaling an icy and crumbing mountainside — an Uncharted 2 opening train-scene equivalent — to a lost city and a tomb within. The visuals are stunning and, like the first, the mechanics feel polished. (This coming off of Assassin’s Creed: Syndicate which feel clunky to a franchise novice. A story for another post.) After entering the ruins of the lost city, the player is treated with a fairly simple puzzle of rising water and platforming. Unchallenging, but it gives the impression that this type of puzzling will be core to the remainder of the game.

The hour-long trial is ripe with cinematics: the opening, a few during the mountain climb, a flashback highlighting Lara’s father, and the ending. I’d hope that the remainder of the game strays away from the heavy-handed cinematics and quicktime events, opting to focus more on puzzling within tombs. The trial ends in a rushed cinematic with an unnamed baddie, a “shootout” with two henchmen, and a race out of the tomb before it comes crashing down.

Without relying too heavily on reviews elsewhere, the trial of Rise of the Tomb Raider feels like more of the same, albeit a bit prettier than the first title in the franchise.

Have I Stopped Loving Video Games?

Final Fantasy X, to Zanarkand

This past Christmas, I received an Xbox One. Months prior, I had joked that I wanted the console just to set it up, but probably never play it. (I get immense satisfaction out of setting up new electronics or updating existing ones.) Like every joke, there is a bit of truth to it. Who am I kidding? It wasn’t a joke at all.

The fact is, I rarely play video games anymore. When I can’t, when I’m at work, on a long drive, or otherwise, I yearn for hours with Super Mario 64. I look forward to tackling my pile of shame. But when I’m at home with a few hours to kill, instead of playing the games I do own, I’ll scour gaming sites and digital storefronts looking for something new, occasionally squandering $40-60 on a game, playing it for an hour or so and then never touching it again. (Super Smash Bros. Wii U, Assassin’s Creed: Syndicate) I’ll even shell out for bite sized experiences, play for a few minutes, then never open the app again. (Brothers, Lumino City)

While mulling over the notion that video games may not be for me anymore, I was struck by John Gruber in conversation with Dan Fromer on his own The Talk Show podcast:

It never occurs to me to play video games. If I time travelled back and talked to my 10, 11, 12-year-old self, I think that’d I’d have lots of good news to tell you on John Gruber. I think he’d be very happy abut his future. But I think of all the things he’d be most surprised by is that I would tell him, ‘you’re going to grow up and have the financial ability and the flexibility in your daily schedule to own and play any video game you want, for as long as you want, practically speaking. And you’re not going to.’

I think that my 12-year-old self would instantly suspect that whoever this guy is who does kind of look like me and was well cast to play the person who’s going to prank me and tell me that it’s me when I’m 42, is obviously full of shit, because there’s no chance that if I could spend four or five hours every night playing cool video games, I wouldn’t be doing it.

Times change. Do people?

As soon as I begin playing a video game, I’m struck by a massive wave of guilt. I’m not accomplishing anything. I very, very rarely feel deeply moved or impacted by the game. Come to think of it, my first and only play through of Journey (2012) may be the last meaningful experience I had with a game. Maybe the massive sea of gorgeous and groundbreaking video game releases sparks a deep desire to remain up to speed with the zeitgeist; now have the financial means to play any video game I want, I can finally hack it in schoolyard conversations about the latest and great console.

Or maybe it’s that I don’t play with other people; that the best part of video games is sharing the experience with a group of people, be it competing with others, watching other people play, or playing in front of an audience. Like books, TV, and film, maybe there is something inherently communal about video games, even single-player campaigns. I spend plenty of time reading Polygon.com, listening to gaming podcasts and soundtracks, and watching trailers and gaming related gag videos on YouTube. Maybe this auxiliary input is a misguided attempt at connecting with a community of people that can relate to the emotional ties of certain games or the awe of those games that push the medium thus technology thus society forward.

If it’s community, surely tweeting and blogging about video games would suffice for output, right? Wrong. Face-to-face personal interaction is what I’m missing. The experience and excitement of a group of people in it together. And if that’s true, the idea of engaging over an ethernet connection and microphone do not appeal to me — to be completely honest, the idea of my wife listening to a one-sided conversation while I play Destiny sounds humiliating. (Those who do enjoy online multiplayer games, please forgive my ignorance.) And if blogging about video games doesn’t satisfy childhood dreams of becoming a video journalist, maybe Zero Counts is a waste of time. (It’s not. I can’t quit you! But why, if I find it hard to play?)

Maybe it’s that I’ve recently taken to books. Last year, I read more books in a single year than ever before. Same the year before that. While I’m learning to enjoy reading, I’m learning more about the types of books I enjoy reading. More so, I’m in a pursuit to not only identify the types of books I enjoy, but a pursuit to find myself somewhere in the wealth of words out there. From presidential biographies to Pulitzer Prize fiction to Steve Martin’s Born Standing Up, I’m sure something somewhere in these books will clear a little bit of this messy path called life. I’ve had a few instances of feeling truly satisfied in my career and hobbies, but that satisfaction wears off. Instead of beginning my search for what’s next when the road of satisfaction ends, spiraling into a hurricane of desperation, it’s likely a better use of my time to find and plan my next move.

While finding myself is certainly one of, if not the most important priority, another priority is having fun and experiencing new things.

Tor Bair, “Your Life Is Tetris. Stop Playing It Like Chess”:

However, life does get faster. Every day we live is a smaller percentage of our total life, and we perceive time as moving more quickly. Our responsibilities grow until tasks we should sincerely enjoy are treated as annoyances or mindless distractions.

I fell in love with video games because they seemed to open up new worlds, experiences, and fanatical and practical ideas. The fictional universe in Final Fantasy X inspired artistic benders while the innovative arch of Star Fox 64 or nemesis system of Middle-earth: Shadow of Mordor inspired me to rethink my own real world systems. I used to ready myself for computer science classes with 30 minutes of Picoss DS. 3D puzzlers like Myst and The Room series continue to push me to reevaluate perceived limits.

So, like books, maybe I just need to find and hone-in on the types of games I love. Maybe I need to be okay with limiting my catalog; that while there may be earth-shattering experiences in games and books I wouldn’t normally play, life is too short and expensive to take chances on something I may not enjoy. But that seems like a crappy way to live.

I’ve been playing with the idea of starting a column called “Demo Mode” on Zero Counts. Simply put, Demo Mode pieces would be game reviews of free demos. (Demo Mode: Destiny is nearly in the can.) in large part, demos are enough to experience the bulk of what I want to know about a game: the story’s foundation, visuals, and mechanics. Understanding these three bits help me feel informed amongst a community I grew up wanting to find my place in.

So maybe time is changing me. Maybe I just get more satisfaction out of marriage, family, work, and books. But in the end, my desire to want to love and play video games does not rest. Nor should it. I love tweeting and writing about games. I love reading Ben Kuchera’s opinions. I love learning about the inside of the industry from Relay FM’s wonderful new podcast Remaster. I love Dave Tach’s daily updates on Minimap and Polygon’s Longform editorial about the crevasse of video games that often slip past our periphery.

But if I’m being completely honest with myself, I’m just chasing the high of booting up FFX on PS2 for the first time.

Intel, Vox Media, Re/code and the Born This Way Foundation Launch #HackHarassment

Kara Swisher, re/code:

The first knee-jerk reaction of those who think completely free speech is the paramount rule of the Internet is simple: Stop whining, you stupid girl, and take it, because everyone should be able to say exactly what they want, however they want and in whatever way they want to say it.

It’s a canard of an argument, designed to turn a complex issue into a reductive black-and-white debate where no one can come to any agreement.

Still, it’s always set up this way when anyone attempts to make the more obvious point that free speech is not as free as all that in the real world, where there are numerous social repercussions for behaving in a rude, obscene and appalling manner.

Simple example: If you loudly tell a woman she deserves to be raped for speaking her mind on any subject in the public square, at a party or at work, there’s a pretty good chance you’ll get ejected from there and, at the very least, you’ll be subject to much-deserved derision and censure.

Not so on the Internet, where such talk is all too common and much too tolerated. Which is why Intel, Vox Media, Re/code and the Born This Way Foundation are coming together to co-create Hack Harassment (#hackharassment), a new, collaborative initiative to fight online harassment and provide safer, more inclusive online experiences.

Blind Gamer Beats Ocarina of Time

Rich McCormick, The Verge:

His final video, uploaded on January 2nd, shows him using the same method to defeat Ganon, the game’s pig-faced final boss. Particularly important in Garrett’s playthrough was the use of the hookshot — a Zelda mainstay that fires a retractable chain — as a form of echolocation. When Garrett fired it against a wall, he’d hear a telltale clang; if he fired it into thin air, it would reach the end of its tether before returning to his hand, spooling backwards with a different noise.

Utterly fascinating. Congratulations, Terry!

Star Wars: The Force Awakens

SPOILERS!

I’m being torn apart. Did I like it? Yes. Did I love it? No. Did it live up to the hype? Maybe. My pros/cons list weighs heavily on the dark side, but the experience steers the franchise toward the light.

The film opens with a fleet of stormtroopers storming a village. In one particular instance, as one goes down, another, FN-2187 (quite obviously Finn for anyone who’s seen the trailers), without firing a shot, has a sudden change of heart about being part of a war-machine. Is this his first fight? Was the death of that particular comrade important? The audience would be better served if we understood the bond between Finn and the downed stormtrooper, or if there was some understanding that this was FN-2187’s first fight.

Not to mention that Finn’s introduction is mixed with a barrage of other main characters Poe, BB-8, Kylo Ren, and Captain Phasma within the first ten minutes. This all felt like a lot to digest.

It’s not until Rey’s introduction where the film begins to establish its language and context. The pace slows, allowing the audience to grasp the stakes through osmosis rather than force-feeding. Though, it’s not hard to feel enchanted when Rey is on-screen. Daisy Ridley is the star of the show and only becomes larger when backed by “Rey’s Theme”; John Williams’s breathtaking score for our new hero. (Fear not. BB-8 is a marvel!)

On the topic of characters, I never got on-board with Finn. He feels more like a Star Wars uber-fan living out his fantasies than true-blue Star Wars lore. But maybe that’s because Finn is the only character that doesn’t really have a Star Wars legacy identity. Rey acts as a brilliant blend of Han and young Obi-Wan while Poe waxes a bit “pilot” Luke. If anything, Finn’s overly comedic performance rings closer to Jar-Jar than any other legacy character. That’s not to discount everything John Boyega brings to the table, namely his performance in the Takodana bar and his lightsaber battle against Kylo Ren. But in large part, I began to dread his appearance on-screen. I would have gladly traded the abundance of Finn for the lack of Leia’s most talented pilot, Poe.

If there was one thing The Force Awakens is not short on, it’s dog-fights. Battles overall, for that matter. However, while dog-fights are a boon for a Star Wars fan, not one of these takes place in space! What’s a Star Wars movie without a war amongst the stars?! (This may not be the fairest gripe, but it’s an observance worth bringing up.) In any case, ground combat felt fantastic, with practical explosions and the bodies of stormtroopers flying about; CG effects seemingly only used for blaster fire.

And while I loved the idea of J.J. making a point to bring back a heavy use of practical-effects, they began to feel heavy handed at times. Jakku’s village felt like it paid great homage while Takodana’s bar felt exhaustive. Other instances of aliens and droids painted some scenes well. But in large part, it all felt a bit too much. Excessive b-role and cuts to random characters feel strewn about just for fan service and proof that they were committed to the idea of practical-effects. (I wonder if my fretting is just jarring reaction to the modern reliance of CG…?)

As heavy-handed as the practical-effects were, the allure they have been brought on to create is thrown out when two major characters appear as CG constructs. Like Finn’s out-of-place character, these characters took me out of the world that J.J. had constructed and put me back into the tried-and-tired trope of major CG reliance.

On the flip side, the lack of large scale CG set pieces and battlegrounds made this epic feel eerily small. Each scene feels like a specific set piece rather than a fleshed-out world. (There are similar scenes in The Hobbit films and Indiana Jones and the Kingdom of the Crystal Skull.) Suffice to say, most of the sets (and some of the acting and scene transitions) made the movie feel like a stage-play.

For all of the negative I can bring up about The Force Awakens, I cannot help but think about the good, the warm, and the fresh. This is why I’m torn. (Okay, add Kylo Ren’s struggle to the list. It was extremely human and relatable on multiple levels.)

Good: It’s a Star Wars film that feels like an Abrams film. While the characters, design, and story feel fairly true to the Star Wars universe, the film feels far removed from the language Lucas established with the original trilogy and certainly the prequels. So much so that I still feel like I’m having to check my opinion against what I’ve come to know and expect of Star Wars films, even the great ones. (Am I bothered simply because what I expect of this universe feels alien? Is that bad? Am I guarding myself from another Phantom Menace folly?) This is a good thing. “Enhancements” aside, we will always have the original trilogy and it’s refreshing to see a new take on this universe.

Warm: There are call-backs and nods. A lot of them. Maybe too many of them. But every single one feels like a treat that I apparently can’t get sick of. (They felt more natural the second time around.) Say what you will of The Hobbit films, it was nice to see the cast back together. The same feeling is exuded in The Force Awakens. Even more so. Some of the references feel forced, but that is too be expected. I imagine the audiences experiencing the Star Wars saga (well, episodes IV-VII) straight through or for the first time won’t be as phased by the obvious.

Fresh: The final scene. Our reunion with Luke opens the story in ways that The Empire Strikes Back had no other option but to fill in after the fact. Never has there been a Star Wars film where the future was so foreign to the audience but so presumably mapped by writers. (The script for Episode VIII was finished before the release of Episode VII. Unprecedented for a non-prequel Star Wars film. ) We know bigger things are coming and I’d argue that Episode VII simply exists to whet our appetites. That’s not to say it’s a cliffhanger, but through Luke, the mysteries and color of today’s Star Wars universe are on the cusp of being revealed.


[EDIT]: Added paragraph about set pieces and stage-plays.

1/1/16: Edited and revised after second viewing.