Warcraft Plot

Wikipedia:

Azeroth stands on the brink of war as its civilisation, led by the humans, faces a fearsome race of invaders: orc warriors fleeing their dying world, Draenor, to find their place in another. As a portal opens to connect the two worlds, known as the Dark Portal, the humans face destruction while the orcs face extinction. Anduin Lothar (Travis Fimmel), leader of the humans, and Durotan (Toby Kebbell), leader of the orcs, are then sent on a collision course that will decide the fate of their family, their people and their home, in which war has many faces and everyone fights for something.

Maybe the trailer wouldn’t have been such a miss if they stuck to this description?

Regarding my last post, how come one of the female orcs (Garona? Draka?) doesn’t get the GCI treatment? Seems to heighten the awkward balance between the animated and unanimated.

Warcraft movie, female character

Warcraft and Toontown

https://www.youtube.com/watch?v=2Rxoz13Bthc

News of a Warcraft movie with the involvement of Duncan Jones and Legendary Pictures has had me excited for years now. Unfortunately, this trailer does not.

I’ve eagerly awaited every Blizzard in-house cinematic since Starcraft’s in 1998. (If I recall correctly, it shipped on the Warcraft II: Beyond the Dark Portal disc.) I don’t believe Blizzard’s in-house cinematic team had much to do with this film. And if true, that is a sad fact.

In the games, the orcs’ robust physique is met with nearly as robust human physique. Blizzard’s own in-house cinematics reflect this as well:

https://www.youtube.com/watch?v=akzF_rU1Fqg

Physique aside, the use of real actors against what appears to be a solely computer-generated backdrop and animated rivals is jarring. (See also the Star Wars prequel trilogy and The Hobbit) I thought we were working passed this. I thought the gag of cartoons working in Hollywood was in the process of being shuddered. Confused about how real actors would look in either the orc or human role, I figured they’d both be bolstered by CGI. I figured wrong. On the upside, the close-ups of the orcs look great.

I’m not a World of Warcraft player, but within an hour or so of the Warcraft Movie trailer premier, a cinematic trailer for World of Warcraft: Legion, the upcoming WoW expansion was released. This is the kind of visual consistency I was hoping for:

https://www.youtube.com/watch?v=eYNCCu0y-Is

All I’m saying is the unbelievable visual inconsistency of animated characters and backdrops alongside real actors is tired. Give me real or fake. If both, let’s stick to the Who Framed Roger Rabbit and Space Jam gags.

How Videogames Are Saving the Symphony Orchestra

Sarah E. Needleman, The Wall Street Journal:

In Philadelphia, the 80-year-old Mann Center has held videogame concerts since 2012. Representatives say the shows attract as many as many as 6,500 attendees, roughly double the average attendance at classical concerts.

The growing popularity has helped offset a decline in U.S. orchestra ticket sales. Over the past decade, such sales have declined at an average annual rate of 2.8%, according to a soon-to-be-published report commissioned by the League of American Orchestras, an advocacy group.

While I had known of the popularity of these concerts with Video Games Live, whose album Kickstarters for Volumes 3 and 4 raised $285,081 and $187,646 respectively, et al., I had no idea of this level of success. Likewise, I was a bit surprised to see “The Legend of Zelda: Symphony of the Goddesses” perform on “The Late Show With Stephen Colbert”, but a bit less so now.

The piece continues:

Unlike classical-music performances, videogame shows feature arrangements that blend looping tracks of music designed to match various moments in a game, such as a slow, eerie medley of piano, percussion and string as the videogame character navigates a castle dungeon.

I think there’s something here. Two years back, in a post titled 1985: Burst and Bloom, I wrote the following:

The sounds, visuals, and interactivity provided a pool of imagination. The limitations of early consoles could not provide orchestral arrangements. Instead, repetitious patterns were drilled into our heads. They not only encapsulated the game we were playing, but they opened the world outside to a new soundtrack, creating a wealth of memories that could be tapped into from a few simple chirps. Hearing these primitive arrangements evolve felt like experiencing the birth of music. As hardware progressed, so did the complexity if the music. Repetitive pieces turned into grand and iconic themes, each game re-shaping the idea and importance of video game music.

Back to the WSJ piece, a quote from illustrator Mathew Grigsby:

I developed a taste for classical music through videogames.

I echo this sentiment.

Lumino City on iOS

Lumino City

Developer State of Play:

Lumino City has been created in a unique way. Everything you see on screen was made using paper, cardboard and glue, culminating in the building of a 10 foot high model city. Laser cutting was used to create finely detailed environment, and miniature lights and motors were built in to bring it to life.

This game is truly a work of art. Not to mention the captivating execution of story just moments in.

“Winner of numerous international awards including the BAFTA for Artistic Achievememt…” For some reason, regrettably, I held out on playing the Mac version. Happy to have this in my pocket. Looks stunning on iPhone 6s.

Lumino City is now available for iOS.

The News Never Stops

The news never stops. Sometimes, this blog does. But only because the News never stops.