David Benioff on Writing Fiction v. Screenplays

Game of Thrones co-creator David Benioff on Aisha Tyler’s Girl On Guy podcast:

Writing dialogue. I love it. That’s the fun part for me. The hard part for me is writing the descriptions. There’s just something great about writing ‘INT. RESTAURANT. DAY/NIGHT’. A production designer’s going to figure that shit out. I don’t have to worry about it. I’m just going to write what the characters are saying.

I still love writing novels. Writing fiction to me… I still think of it as the highest form of writing, but it’s so fucking hard and it’s torture for me. I don’t have fun doing it. I have fun writing screenplays.

An extremely honest and reassuring quote. What aspiring writer doesn’t want to hear a quote like this from one of the co-creators of the most ambitious show on television?

Nintendo's Trickle-Release of Retro Titles, Round 2

Sam Byford of The Verge on Nintendo’s trickle-release strategy for Virtual Console:

Here are some movies you can watch right now on Netflix without causing the value of film as a medium to implode: Raging BullFargoManhattanPulp FictionChinatownButch Cassidy and the Sundance KidAmélieTrainspottingApocalypse NowRocky. These are movies that a lot of people probably pay several dollars each for on iTunes (or, well, DVD) à la carte, yet their availability on Netflix doesn’t hurt their classic status. Nintendo has by far the most valuable back catalog and intellectual property in gaming; even if it only made its own titles available and ignored third parties completely, it’d have a vast library that a lot of people would be willing to pay monthly for.

Sure, some will pay the cost of a month of Netflix for Super Mario 64 this month. But what about next month? I can’t imagine Donkey Kong 64 or Paper Mario drawing similar revenue, but they’re exactly the kind of title people would dip into out of curiosity under a subscription model. In a world where EA is offering access to all but its newest current console games for just $30 a year, this doesn’t seem like the hardest of calls.

When Nintendo began trickling out retro titles for the Wii Virtual Console, I shared Byford’s strong aversion to the slow, methodical rollout of games that had been available on past consoles (and ROMs) for years. At the mention of Super Mario 64 coming to Wii U, and Wii titles before that, the aversion never surfaced.

That the comparison of video games to film is an “apples vs. oranges” debate. Consumption of classic movies takes markedly less time than consumption of classic video games. With little time to focus on a single game, let alone the plethora or titles released every week/month, it’s nice to put the brake on “the binge” with an unhurried drip. A subscription service would not only bombard players with a catalog as stress inducing as Netflix’s, it would also surely waste away subscribers dollars spent vs. content consumed.

Regarding price, for titles I love and want to re-experience, Donkey Kong 64 and Paper Mario being two of them, I am more than happy to shell out $9.99 ($2.00 if I’ve already purchased on Wii) to relive the experience. On the other hand, I see what Byford is getting at regarding titles I had never played. Many of these legacy DS games are going to be a hard sell for me, especially when pit up against some of my fondest memories.

The Oral History of Steve Barron's TMNT

March 30, 2015 marked the 25th anniversary of the original Teenage Mutant Ninja Turtles film. In commemoration, The Hollywood Reporter rounded up several cast and crew members to recount the making of the highest grossing independent film at the time.

The Hollywood Reporter:

Gray: I always thought it would be interesting to have someone who was coming out of MTV videos to amp this up visually. To make it a little bit younger. Director Steve Barron was suggested to us. We looked at his reel. He had done all this great stuff with A-ha. He had done “Billie Jean” with Michael Jackson. He had a very good visual style.

Steve Barron, director: I didn’t want to do something that was bloody. I didn’t want to watch that film. Funnily enough, Batman came out at the same time. It was that sort of tone I was already aiming for. The films that I loved, there was a sense of humor but a sense of peril as well. Of real peril, of grounded peril. Like something that had repercussions for what you did but had a wonderful sense of fun with it. I was a big fan of Ghostbusters.

Eastman: For an independent film, it was beyond our wildest hopes. We liked the final movie and we hoped people would like it, and [the fact] it did as well as it did was fantastic. Of all the versions of Turtles that have been optioned over the past 30 years now — and certainly in the entertainment arena — the first movie stands out as our hands-down favorite version.

If Barron’s TMNT is not my favorite movie, it easily slides into my top 5. I just wish Street Fighter would have been as successful.

PS4 Adds Console Wide Button Remapping

Ben Kuchera, Polygon:

The screen at the top of this story doesn’t look like much. It’s a simple interface that allows you to swap any one button on the Dual Shock 4 for any other button. It’s a screen that makes gaming a much better place.

“Console wide button remapping is a huge deal for physically impaired gamers. One of the most commonly requested accessibility adaptation AbleGamers receives is for custom controller’s that move buttons to more comfortable positions,” Steve Spohn, COO of the AbleGamers charity; told Polygon.

“If you have limited movement in one arm, only one functioning hand, or even limited digit movement, button positioning is everything. And even more so if you have a neuromuscular disease such as muscular dystrophy where you fatigue more easily depending on what buttons you need to press.”

The push for full customization in button mapping has been going on for years, and some companies are better than others when it comes to offering the feature. What Sony has done is make the conversation obsolete by offering the option at the console level. This is a huge deal for many gamers.

The New Normal

Another tremendously powerful post from Mackenzie Craven:

So here is a snapshot of my post-cancer life, my new normal. I’m back at work full time, squeezing my 40 hours in any way I can with at least 1 of the aforementioned appointments each day. I’m getting mapped for radiation today – once those daily appointments start, my calendar is going to fill up even more. My free time mainly consists of getting my stretching time in to improve the mobility in my arm, but I do try and work out when I can (now that I can). And other than that, I’m just… trying my best to remember how to enjoy life, and to remember what normal even is. It isn’t easy. Some days all I want is for people to acknowledge I’m still recovering from this whole nightmare and cut me some slack, yet other days I swear I will scream If I get another sympathetic face and a “how are you feeling?”  I don’t even want to THINK about cancer one moment… then suddenly it is the only thing on my mind. I’m laughing, I’m crying. I’m a survivor; I’m a victim. I’m fine! I’m not fine. I’m… a contradiction. Every day I put on my best normal face and fool the world around me that I’m doing as well as I’m leading on, yet every day I get frustrated that the world thinks I’m back to normal. I don’t have hair, eyelashes or full range of motion in my arms – but I also don’t have cancer. Baby steps.