Monument Valley is Magic

Myke Hurley of Relay FM interviewing Neil McFarland, Director of Games at ustwo:

MH: Visually, Monument Valley’s levels, they focus a lot on optical illusions and trickery. How much more difficult is that to develop for than just creating a straight “go from here to here” type level?

NM: It offers a lot of different challenges. We’re trying to delight people. There is that moment of delight when you turn the Penrose triangle around, you see it for the first time. Something goes from 2D to 3D and you suddenly see a connection that’s not there. It’s magic. For us, it was a drive to see how many of those we could uncover and re-engineering things and playing and trying and failing and getting it right and getting it wrong. It’s not easy but we were following our noses and following intuition and just seeing how many of those moments we could find within the concept.

The software engineering behind video games is still beyond me. Even so, I couldn’t help but wonder just how ustwo were able to engineer Monument Valley’s impossible yet traversable objects on the fly. Magic is right.

Relinking my review of Monument Valley 1.0 here.

Water Coolers, Spoilers, and Serial

On the way to work, my wife and I caught up on Serial. On our commute home, she mentioned that Zach Braff had tweeted about the podcast:

The @serial podcast is an amazing articulation of stellar storytelling. I also love regular cereal.

— Zach Braff (@zachbraff) December 4, 2014

I can’t look through my Twitter feed without seeing a mention of Serial. Everyone’s onboard. Everyone’s got a take. But the extent of sharing is “OMG! WTF! #serial” We are all on par with Laura’s confusion in episode 8.

Serial is great. Definitely not my favorite podcast, but it’s a spectacular display of fine editing and editorial guidance. But more importantly, Serial has brought back the water cooler conversation. Everything about Serial thus far is based on presumption. If you tried to explain what is happening, you’d leave behind mountains of critical detail. Because the questions hurdle by ad nauseam, there aren’t answers big enough to spoil the show. Think LOST, with hatches and polar bears and Dharma, but rooted in the nonfiction investigation of a 1999 homicide case with cell records and reenactments and Jay. This is pre-meditated in the sense that Sarah Keonig and the Serial crew know that answers won’t come easy. There are no spoilers. This is great storytelling and we are along for the ride.

This thought led me to other serialized media. Serialized TV is larger than ever, but the good stuff (Game of Thones) is adapted or released in bulk (House of Cards). I kid, I kid. Admittedly, I have not watched True Detective. But in all seriousness, TiVo culture and binging has struck deep fear in sharing too much about nightly TV. While this sounds like a backwards argument against on-demand podcasts, again, Serial doesn’t offer enough answers to divulge spoilers. Again, this is great storytelling.

This led me to thoughts on film. What was the last (semi-)pre-meditated, non-adapted, serialized film series released? Pirates of the Caribbean (2 & 3)? The Matrix (2 & 3)? Star Wars (5 & 6)? Nearly every (if not all) serialized film series released within the past few years has been adapted. Harry Potter. Hunger Games. Divergent. The answers to these series have been lying around in text years prior to the film’s release. The best we can hope for is that we haven’t read the book or the film is so far off from the source material that it feels like a unique experience.

We need more original, pre-meditated, serialized content. Someone write an original three part film trilogy with segments so good they can stand on their own as solid films. Someone conceptualize a three, four, or five season TV show from start to finish. Calculate the journey or take us along for the ride. Stop adapting. Stop playing by ear. If you do play by ear, root it in nonfiction. Make sure you can’t make stuff up.

I realize this is less a message to creators as it is to producers, with overhead and risk to take into consideration. But if you want to give us story, allow us to risk our time and money. Trust creators.

Tomorrow, my wife and I will listen to episode 10 of Serial and the most we’ll be able to share is “OMG! WTF! #serial”

The Making of Lumino City

https://www.youtube.com/watch?v=JO6t6H19CUk

Brave. Daring. Ambitious. Inspired. Inspiring. Beautiful.

Not twenty minutes before watching this video was I listening to Howard Shore’s The Hobbit: An Unexpected Journey soundtrack, ruminating on what it must have felt like to be involved in such a massive, all-consuming project as The Lord of the Rings film franchise. I often fantasize about working as a builder or set designer on those projects, bringing Tolkien’s Middle-earth to life. Imagining the construction of Lumino City brings about the same thoughts and is far more compelling than the game itself, and boy what an amazing game it looks to be.

State of Play’s Lumino City will be available tomorrow, December 3rd, via Steam for Mac and PC. Official trailer below.

https://www.youtube.com/watch?v=5l6aSfIyS1k

The Verge Reviews Captain Toad: Treasure Tracker

Andrew Webster, The Verge:

Whatever fate awaits the Wii U, Nintendo is doing just about everything it can to make sure the console has some amazing games. It may not have third-party support, but Nintendo’s own releases feel exciting in a way they haven’t for years. At a glance, Captain Toad seems like a throwaway game, a weird little spinoff starring a character no one really cares about. Yet it’s one of the best puzzle games of the year, and another one of a growing number of reasons to pick up a Wii U.

The Verge calls Captain Toad: Treasure Tracker “a hidden gem”; I called it “genius”. Needless to say, I cannot wait for December 5th.

I think Smash Bros. is how all video games look to grandparents.

https://www.youtube.com/watch?v=q8a3yEWMYlA

Polygon video producer Griffin McElroy showcasing the new features of Super Smash Bros. Wii U to Polygon managing editor Justin McElroy on Polygon’s Overview, time stamp 14:06:

JM: Griffin… do you ever look at Smash Bros., when you’re me, and think, “I bet this is how all video games look to my nani?”

GM: Ya, I think so. Ya, probably. Are you saying that because it’s just like really crazy and hectic and inscrutable? Or because it’s like, “Ahh! You gotta use the Pac-Man to eat the Marios!”

JM: Like both, I guess. I think Smash Bros. is how all video games look to grandparents.

GM: Probably. Maybe.

It’s not just grandparents:

Watching the Super Smash Bros. Wii U 50-Fact Extravaganza. My brain stopped comprehending at no 9. What the hell happened to video games?

— Kyle Starr (@_kylestarr) November 16, 2014

I’ve put in a few hours and I’m still not sure I know what I’m doing.