The Verge Reviews the New Nintendo 3DS

Sam Byford, The Verge:

The 3DS is worth owning for the same reason the Wii U is: its software library is spearheaded by Nintendo, one of the most consistent and talented developers in the world. There’s no doubt that smartphones have taken a big chunk out of the DS’ user base, but all that proves is that a whole lot of people bought a DS because it was first to what we would now call smartphone-style games. In 2014, many smartphone games are fantastic; very few of the fantastic ones are traditional video games. And if you like traditional video games, you should absolutely own a 3DS.

I love my Wii U. Really looking forward to owning a New Nintendo 3DS.

'My opinion is I hate it.'

Dialog between Gil Pender (Owen Wilson) and Ernest Hemingway (Corey Stoll), Midnight in Paris:

GP: Would you read it?

EH: Your novel?

GP: Yeah, it’s about 400 pages long, and I’m just looking for an opinion.

EH: My opinion is I hate it.

GP: Well you haven’t even read it yet.

EH: If it’s bad, I’ll hate it because I hate bad writing, and if it’s good, I’ll be envious and hate all the more. You don’t want the opinion of another writer.

If you’re not sold on this exchange, I’ll do you one better. A beautiful film. Made for nostalgists like myself.

'An irredeemably dark version of Alice's Adventures in Wonderland'

T.C. Sottek writing for The Verge:

Still, it’s important for reasonable people to speak up, if only to set the terms of reality — something Gamergate’s most hardcore supporters don’t even seem to grasp. Gamergate’s echo chamber is an endless rabbit hole of paranoia, like an irredeemably dark version of Alice’s Adventures in Wonderland. The entire affair is built on trolling, counter-trolling, anger, and ignorance; Gamergate’s forums exhibit deranged skepticism in almost everything, including vicious doubts about every woman who speaks up against harassment and threats. Entire threads have been devoted to accusing Sarkeesian and other recipients of hatred and violence of running false-flag campaigns to elevate their own status. In their world, everyone who’s not on their side is a “shill” who’s lying for attention.

Not long ago, I was celebrating the social brilliance of Twitch Plays Pokémon; a weeks-long, virtual slog with an estimated 658,000 participants that, looking back, actually had tremendous potential for mass frustration, intimidation, and organized harassment. Instead, the community-at-large generated spontaneous and fascinating politics, factions, deities, usurpers, and home-brewed mythology that eventually panned in favor of progress and the completion of the game.

Needless to say, I am completely floored by the idiocy and insanity of Gamergate.

'How Reviews Impact Those Who Create'

Speaking of reviews, here’s a interesting follow-up from the side of developers.

Brian P. Shea, IGN:

Ultimately, reviews should never be viewed as the final word on a game. Instead, they’re guidelines for readers to apply to their own personal taste. If a review gives a game a 7.0 and cites poor multiplayer a one of the game’s issues, but you don’t intend on playing the multiplayer, you can synthesize that review and conclude that you might be very likely to enjoy the game more than the critic - and that’s OK.

A worthwhile read but I maintain that a 7.0 persists as a flag. It is likely going to deter consumers from a $60 gamble “to apply their own personal taste.”

A $60 Gamble

Host of the DLC podcast Jeff Cannata to co-host Christian Spicer regarding the Driveclub launch:

I think you brought up a really interesting point in saying, “we should be able to return these games.” The idea that this industry as a whole has figured out a way to convince the public that they can’t return broken products, that you buy it and you’re screwed, that there’s no lemon law for software, is a little bit ridiculous.

After hearing this, I was immediately reminded of why I continue to base my video game purchases on reviews. If a return policy and/or less expensive price-tag was put in place, would I be willing to take more chances? I’m not entirely sure. But as it stands, I am not willing to take, as DLC guest Brian Brushwood put it, “a $60 gamble.”