Home Economics 2.0

I’ve spent the better part of my career in technical support roles; hours upon hours equating RAM to freeways and CPU-cores to cooks in a kitchen. Countless individuals taking backup advice with a “ya, sure” and a head nod. People terrified over the word “server” and unassuming over the word “cloud”. It baffles me how such basic knowledge is so foreign.

We spend large parts if not the majority of our days wrapped up in feeds and phones, devices and displays. How is it that none of us understand the fundamentals of how they operate?

I am not talking about the Science, Technology, Engineering, or Mathematics (STEM) behind everyday objects. I am not talking about teaching higher level concepts or tinkering with “niche” concepts like geometry, chemistry, or physics. I am talking about the everyday. I am talking about principle understanding of devices we fear to go without. Tools we use more than anything else in our lives!

Why is it that computer classes are electives? Why is it that those enamored with video games are the only ones expected to understand the relationship between browser tabs and RAM? Why is it that those obsessed with science fiction, participating in chess club, or enrolled in AP classes are the only ones expected to understand the severities of hard shutdowns? Why should cookies, encryption, or battery drain be mysteries to anyone born into today’s world; mysteries to those touching unfathomable technology at 12-months-old?

This is not STEM. This is fundamental. This is commonplace. This is home economics.

Wikipedia:

Family and Consumer Sciences (FCS), also known as home economics, is the profession and field of study that deals with the economics and management of the home and community.[1]The field deals with the relationship between individuals, families, and communities, and the environment in which they live.

As a subject of study, FCS is taught in secondary schools, colleges and universities, vocational schools, and in adult education centers; students include women and men. It prepares students for homemaking or professional careers, or to assist in preparing to fulfill real-life responsibilities at home. As a profession, it includes educators in the field and human services professionals.[2]

The field represents many disciplines including consumer science, nutrition, food preparation, parenting, early childhood education, family economics and resource management, human development, interior design, textiles, apparel design, as well as other related subjects. Family and Consumer Sciences education focuses on individuals and families living in society throughout the life span, thus dealing not only with families but also with their interrelationships with the communities. Other topics such as sexual education, food management, and fire prevention might also be covered.

Not a single mention of computers, yet nearly half of our time is spent in front of a screen. (Source: KPCB)

The misunderstanding or incomprehension of OS differences, dot-version subtleties, and computer languages can be expected. What should not be expected is the misunderstanding of “memory” versus “disk space” or the incomprehension of a kilo/mega/giga/tera/petabyte.

I do not fault those without basic computer knowledge or those born into this embarrassing system. There are simple things about computers I’m sure I do not wholeheartedly understand. There are simple things I use every day that I don’t understand. I drive a car to work and still have a very little idea of how it operates. I’m intimidated by the cable, electric, and gas lines in my home. Hand me a toggle bolt (yes, I had to look it up) and I would swear it was a missing piece from an Erector Set. I’m a music junkie and I still have a hard time wrapping my head around the technology behind vinyl records and cassette tapes, let alone speakers themselves!

The lack of basic knowledge about the technology we utilize day-in and day-out, the technology we can’t go five minutes without touching, tapping, refreshing, or waking gives me chills. I’m sure I get more pleasure from solving technological problems for people than most, but I sure as hell get tired of the same questions day-in and day-out. I know this is much bigger than a blog post, but his needs to stop. Redefine Home Ec 101 and make it mandatory.

American Horror Story: McDonald's Museum

Desiree Echevarria:

I have a pretty apathetic stance when it comes to McDonald’s — I don’t love it, but I certainly don’t hate it the way some McDonald’s-shamers do. But I recently got a new job with an office within walking distance of a McDonald’s. And since I generally don’t care about what I put in my body when I’m in the middle of a work day, I gave it a try. On the outside, it looked like a perfectly normal McDonald’s — in fact, even a little boring, as it’s attached to a run-of-the-mill corporate office building. But when I walked inside, my jaw hit the floor.  The restaurant had all these bizarre statues on display in the eating area. And I mean BIZARRE.

Possibly the most hilarious/terrifying thing you’ll see today.

GOTY: Rocksmith 2014

Not much weight should be put on Game of the Year. Just ask Griffin McElroy. And for a guy who obsesses over the industry, I’m ashamed to say that I had only played a handful of last year’s releases. While I played the best of the best, Mario Kart 8, Middle-earth: Shadow of Mordor, and Broken Age to name a few, nothing has kept me coming back like Rocksmith 2014.

Apologies for the late review. I had only started playing days before the New Year.

Gameplay

I was a latecomer to the plastic-partying hysteria of Guitar Hero. My brother talked me into picking up Rockband (Guitar Hero with drums and a microphone for those unfamiliar) as a family activity. We had a blast, but I was never able to pry myself away from the drum kit. With a small background in music, the five-button toy guitars never satisfied. The drums were the closest I could get to a life-like experience. After leaving my high school rock band days well behind me, an itch for the satisfaction in controlling a real instrument began to percolate.

At it’s core, Rocksmith is built around the iconic Guitar Hero design: A reverse Star Wars crawl of notes streaming toward a fretboard with the player expected to strike said note at the right time. Where Rocksmith differs is the use of a real guitar; 138 notes vs. Guitar Hero’s 6.

From the get-go, I was extremely impressed by Rocksmith’s accuracy of note and chord recognition. Honest strikes and near misses are fed back in real-time just like Guitar Hero. Inaccuracies happen but typically err on the side of the player. Sure, there are inconsistencies here and there. If I missed a note in a chord, Rocksmith generally let it slide. However, when I can feel and hear exactly what I am playing, I know I am a cheat. (No amount of “gimmes” could extinguish my weight of guilt.) I didn’t need Rocksmith 2014 to tell me I was wrong. I was just as eager to jump back into the ring.

The player is offered three paths: lead guitar, rhythm guitar, and bass. In the instance of lead guitar, techniques are slowly introduced during the “Learn A Song” mode. They are also readily available in “Lessons”. The player starts by playing along with a songs using well spaced single notes. These notes slowly advance into chords, bends, slides, hammer-ons, pull-offs, tapping, etc. The scale of techniques offered by the game is shocking, not to mention the depth of the lessons and range of songs that utilize each technique.

Core

Where Rocksmith shines is the Learn A Song mode. There is a surprisingly vast array of songs in the catalog: from The Ramones to Rush to The Dear Hunter to Minus the Bear(!) to Mastodon. The player fas the choice to play each song straight through or focus on objectives such as mastering a bridge, finishing with a certain level of accuracy, or playing a mini-game that teaches a technique used in the song.

The killer feature, however, is Rocksmith’s ability to scale the difficulty of each song on the fly based on how well the player is performing. As I coolly played through La Sera’s “Love That’s Gone”, strumming full E5s and delicately plucking scattered notes, I was sure I had mastered the patterns. I was then caught off guard by a C#m that, at first, had only included A-flat and D-flat. After a few play-throughs and a headfake chorus, the chord had evolved, incorporating an E and another A-flat. Replaying the same song over and over without having to manually change difficulty is great. But more importantly, scaling the difficulty between individual sections previously mastered is brilliant. Imagine every time you played through World 1-1, new obstacles were introduced in the areas you excelled in.

Extras

In addition to learning songs, Rocksmith 2014 is packed with a plethora of supplemental modes, all serving individual importance and, quite possibly, to different audiences.

“Lessons” focus on individual techniques with accompanying videos and monitored playback that end in full songs. Lessons are repeated until mastered and are fairly enjoyable to revisit. Even the simple ones taught me something. And yes, the videos can be skipped.

“Guitarcade” focuses less on technique and more on music theory. Numerous surprisingly well designed games teach core skills in volume control, scales, and chord changes, among others. Be it the Streets of Rage style “Scale Warriors” or the Star Fox homage “Star Chords”, the level of detail in design, music, and art is top-notch.

That said, I have yet to jump at playing any of the “Guitarcade” mini-games. I don’t find them quite as engaging as the core “Learn A Song” mode or “Lessons”. Their presence within the greater Rocksmith game are a prime statement on edutainment; layering education on top of existing games (or vice versa) rarely produces a great experience. (Guitarcade) Building them together generally produces a far more engaging product. (Learn a Song)

To round out the list of features, “Session Mode” allows the player to build a band for an endless jam session. Similar to Apple’s GarageBand and Logic drummers, the band members the player chooses work for the player, not separately from the player. The AI play styles dynamically shift based on the player’s strumming patterns and rhythms.

Even with my lukewarm response to the “Guitarcade”, I can see a universe in which each of these secondary features are shipped as fantastic stand-alone products. To bundle them into the same package as the already fantastic core game is without a doubt a triumph in its own right. There is a level of finesse, execution, and love put into “Lessons”, “Guitarcade”, and “Session Mode” that seem to have be missing from major releases of late.

Falling Short

Where Rocksmith falls short is in guiding the player through recommended songs, lessons, and mini-games. It is clear that there was a desire to emphasize recommended paths, but it feels poorly executed. Rather just pressing “play” and letting Rocksmith 2014 take the wheel to automatically jump from song to mini-game back to the same song with an emphasis on a single verse and so forth, the player is forced to manually jump around in hopes that the recommendations are truly applicable.

In the case of playing “recommended” songs, I felt like I was playing through the entire catalog rather than focusing on where my skills needed work. In no time, Rocksmith took me from Johnny Ramone to Alex Lifeson before I could handle Dave Grohl. It took about 4 hours of play to realize sorting by “difficulty” rather than “recommended” was my desired style of play.

Conclusion

It’s been nearly 15 years since I began playing in a rock back. Nearly 15 years since the dream of becoming a rock star ever surfaced into my consciousness. Time, money, space, studies, work, responsibility: These things began to take priority after high school. The thing that made me feel most alive was put aside. It’s a shame that more effort was not made, that I lacked the confidence to perform on my own, or that I wouldn’t set aside a few hours a day to practice. (Also, I was never that good.) The older I got, the more I watched my rock ‘n roll glory days fade away.

Rocksmith 2014, through it’s brilliant use of familiar design, great song catalog, and level of detail, is quite possibly the best piece of edutainment software out there. Not only is it engaging, it is educational and addicting.  It is by no means perfect, with “recommendations” being a botched effort on potentially the strongest feature. But what it gets wrong pales in comparison to the core features it gets right. With surprise after surprise, “wow moment” after “wow moment”, Rocksmith 2014 kept hitting me in all of the sweet spots. And most importantly, it brought me back to my guitar.


Amazon | Rocksmith 2014 requires a guitar and a specialized 1/4 audio to USB cable.

Past, Present, Future Music Week

All things considered, I had a pretty good week; A fan re-cut of The Hobbit films was released (I have yet to watch), the State of the Union was pre-published to Medium, and news that the Super Bowl will be available for streaming outside of broadcast TV were some of the highlights.

But on a personal level, I felt like I hit the jackpot: Music releases that have switched me on! And early in the year, no doubt. Here are worthwhile releases from the recent past, unfortunate present, and previewed future.

Minus the Bear - Lost Loves

Minus the Bear - Lost Loves

Minus the Bear easily fits into my top 5 bands. Though, they had slipped out of my consciousness as of late. It wasn’t until I saw AbsolutePunk’s Most Anticipated Albums of 2015 that I decided to check in on the happenings of my top 5. Turns out, Minus the Bear released Lost Loves, a collection of B-sides and rarities, in October of 2014.

The record of miscellaneous memories may be the best scrapbook collection I have ever heard. The most prominent sound throughout is that of Dave Knudson’s iconic tap-guitar. This was the element of Minus the Bear that originally hooked me; however, I felt it had progressively faded into the background for the likes of calculated noise looping and quirky electronics. Lost Loves, taken as a cohesive album rather than b-sides, feels like the Minus the Bear of yesteryear. Between the swaths of delay, floaty synths, and lush guitar-tapping, there is a futuristic, dystopian, Bonnie and Clyde, car chase vibe throughout, likely brought on by the opener’s lyrics ”Your mark has made you his / And If you want to live let me suggest this / Get a gun and get a car.

I had already heard (and collected) five of the ten gems on this record, but the album was well worth the purchase.

Björk - Vulnicura

Björk - Vulnicura

Much to the dismay of Björk and her people, I took the leak of Vulnicura as a fortunate mishap. Since, hearing Further Seems Forever’s cover of “Pagan Poetry” in 2007 and, thusly, falling head-over-heels for it’s source album Vespertine, I’ve had a slight obsession with Björk. Needless to say, I was thrilled when I learned that Vulnicura would be released on 1/20/15.

The opening track of a Björk album typically paints a picture of what’s to come. Vulnicura is no different. The album opens with somber strings followed by an exhaustingly precise vocal arrangement unique to Björk. If Vespertine is rooted in quiet and icy harp-filled beat-patterns, Vulnicura shows off Björk’s keen awareness of the delicacy of strings layered under abruptly honest lyrics. There is an air of Medulla on “Lionsong” and Biophilia on “Noget”, but the record feels more like a spiritual successor to Vespertine than any other; A successor to my favorite Björk album.

[Afterword] Turns out I wasn’t mistaken about the similarities to Vespertine. If you’d like a full review of Vulnicura, look no further than Spencer Kornhaber’s at The Atlantic. Devastating.

Mew - + -

Mew - "+ -"

Mew has always felt like the perfect blend of Minus the Bear and Björk: Wildly frantic fantasy epics tucked behind accessible ”indie stadium” rock. Angelic/demonic guitars quirk, shift, and jolt on top of spacey synths, chugging bass, and driving drums that are in overwhelming control of  their cadence and timing.

This past week, Mew announced the pre-order of their upcoming album, + -. “Satellites”, the opening track to + - (and first song showcased from the record), is the closest Mew has come to returning to the Frengers opener “Am I Wry? No”. It’s an uplifting, galactic epic fit for a Rush record from an alternate universe, sprinkled with a tale of complex feelings on simple love. Sparking guitar is followed with a wide-open synth, both paving the way through dancing verses and dreamy choruses. “Satellites” is Mew at their finest. I cannot wait to see what the remainder of this album has in-store.

More Battletoads

During today’s Windows 10 event, head of Xbox division and Microsoft Studios Phil Spencer was unabashedly sporting a Battletoads t-shirt. Polygon followed up:

When asked, Spencer told Polygon, “I don’t think I’ve ever worn a t-shirt that’s been a complete head fake. I don’t think I have… have I? I wouldn’t do that.” So if it’s not a “head fake,” we’ll consider it a confirmation of more Battletoads.

Rare games could be system sellers in my book. Relinking to last year’s post, Xbox One: Swinging for the Franchise Fences with Rare IP?