GOTY: Rocksmith 2014

Not much weight should be put on Game of the Year. Just ask Griffin McElroy. And for a guy who obsesses over the industry, I’m ashamed to say that I had only played a handful of last year’s releases. While I played the best of the best, Mario Kart 8, Middle-earth: Shadow of Mordor, and Broken Age to name a few, nothing has kept me coming back like Rocksmith 2014.

Apologies for the late review. I had only started playing days before the New Year.

Gameplay

I was a latecomer to the plastic-partying hysteria of Guitar Hero. My brother talked me into picking up Rockband (Guitar Hero with drums and a microphone for those unfamiliar) as a family activity. We had a blast, but I was never able to pry myself away from the drum kit. With a small background in music, the five-button toy guitars never satisfied. The drums were the closest I could get to a life-like experience. After leaving my high school rock band days well behind me, an itch for the satisfaction in controlling a real instrument began to percolate.

At it’s core, Rocksmith is built around the iconic Guitar Hero design: A reverse Star Wars crawl of notes streaming toward a fretboard with the player expected to strike said note at the right time. Where Rocksmith differs is the use of a real guitar; 138 notes vs. Guitar Hero’s 6.

From the get-go, I was extremely impressed by Rocksmith’s accuracy of note and chord recognition. Honest strikes and near misses are fed back in real-time just like Guitar Hero. Inaccuracies happen but typically err on the side of the player. Sure, there are inconsistencies here and there. If I missed a note in a chord, Rocksmith generally let it slide. However, when I can feel and hear exactly what I am playing, I know I am a cheat. (No amount of “gimmes” could extinguish my weight of guilt.) I didn’t need Rocksmith 2014 to tell me I was wrong. I was just as eager to jump back into the ring.

The player is offered three paths: lead guitar, rhythm guitar, and bass. In the instance of lead guitar, techniques are slowly introduced during the “Learn A Song” mode. They are also readily available in “Lessons”. The player starts by playing along with a songs using well spaced single notes. These notes slowly advance into chords, bends, slides, hammer-ons, pull-offs, tapping, etc. The scale of techniques offered by the game is shocking, not to mention the depth of the lessons and range of songs that utilize each technique.

Core

Where Rocksmith shines is the Learn A Song mode. There is a surprisingly vast array of songs in the catalog: from The Ramones to Rush to The Dear Hunter to Minus the Bear(!) to Mastodon. The player fas the choice to play each song straight through or focus on objectives such as mastering a bridge, finishing with a certain level of accuracy, or playing a mini-game that teaches a technique used in the song.

The killer feature, however, is Rocksmith’s ability to scale the difficulty of each song on the fly based on how well the player is performing. As I coolly played through La Sera’s “Love That’s Gone”, strumming full E5s and delicately plucking scattered notes, I was sure I had mastered the patterns. I was then caught off guard by a C#m that, at first, had only included A-flat and D-flat. After a few play-throughs and a headfake chorus, the chord had evolved, incorporating an E and another A-flat. Replaying the same song over and over without having to manually change difficulty is great. But more importantly, scaling the difficulty between individual sections previously mastered is brilliant. Imagine every time you played through World 1-1, new obstacles were introduced in the areas you excelled in.

Extras

In addition to learning songs, Rocksmith 2014 is packed with a plethora of supplemental modes, all serving individual importance and, quite possibly, to different audiences.

“Lessons” focus on individual techniques with accompanying videos and monitored playback that end in full songs. Lessons are repeated until mastered and are fairly enjoyable to revisit. Even the simple ones taught me something. And yes, the videos can be skipped.

“Guitarcade” focuses less on technique and more on music theory. Numerous surprisingly well designed games teach core skills in volume control, scales, and chord changes, among others. Be it the Streets of Rage style “Scale Warriors” or the Star Fox homage “Star Chords”, the level of detail in design, music, and art is top-notch.

That said, I have yet to jump at playing any of the “Guitarcade” mini-games. I don’t find them quite as engaging as the core “Learn A Song” mode or “Lessons”. Their presence within the greater Rocksmith game are a prime statement on edutainment; layering education on top of existing games (or vice versa) rarely produces a great experience. (Guitarcade) Building them together generally produces a far more engaging product. (Learn a Song)

To round out the list of features, “Session Mode” allows the player to build a band for an endless jam session. Similar to Apple’s GarageBand and Logic drummers, the band members the player chooses work for the player, not separately from the player. The AI play styles dynamically shift based on the player’s strumming patterns and rhythms.

Even with my lukewarm response to the “Guitarcade”, I can see a universe in which each of these secondary features are shipped as fantastic stand-alone products. To bundle them into the same package as the already fantastic core game is without a doubt a triumph in its own right. There is a level of finesse, execution, and love put into “Lessons”, “Guitarcade”, and “Session Mode” that seem to have be missing from major releases of late.

Falling Short

Where Rocksmith falls short is in guiding the player through recommended songs, lessons, and mini-games. It is clear that there was a desire to emphasize recommended paths, but it feels poorly executed. Rather just pressing “play” and letting Rocksmith 2014 take the wheel to automatically jump from song to mini-game back to the same song with an emphasis on a single verse and so forth, the player is forced to manually jump around in hopes that the recommendations are truly applicable.

In the case of playing “recommended” songs, I felt like I was playing through the entire catalog rather than focusing on where my skills needed work. In no time, Rocksmith took me from Johnny Ramone to Alex Lifeson before I could handle Dave Grohl. It took about 4 hours of play to realize sorting by “difficulty” rather than “recommended” was my desired style of play.

Conclusion

It’s been nearly 15 years since I began playing in a rock back. Nearly 15 years since the dream of becoming a rock star ever surfaced into my consciousness. Time, money, space, studies, work, responsibility: These things began to take priority after high school. The thing that made me feel most alive was put aside. It’s a shame that more effort was not made, that I lacked the confidence to perform on my own, or that I wouldn’t set aside a few hours a day to practice. (Also, I was never that good.) The older I got, the more I watched my rock ‘n roll glory days fade away.

Rocksmith 2014, through it’s brilliant use of familiar design, great song catalog, and level of detail, is quite possibly the best piece of edutainment software out there. Not only is it engaging, it is educational and addicting.  It is by no means perfect, with “recommendations” being a botched effort on potentially the strongest feature. But what it gets wrong pales in comparison to the core features it gets right. With surprise after surprise, “wow moment” after “wow moment”, Rocksmith 2014 kept hitting me in all of the sweet spots. And most importantly, it brought me back to my guitar.


Amazon | Rocksmith 2014 requires a guitar and a specialized 1/4 audio to USB cable.

Past, Present, Future Music Week

All things considered, I had a pretty good week; A fan re-cut of The Hobbit films was released (I have yet to watch), the State of the Union was pre-published to Medium, and news that the Super Bowl will be available for streaming outside of broadcast TV were some of the highlights.

But on a personal level, I felt like I hit the jackpot: Music releases that have switched me on! And early in the year, no doubt. Here are worthwhile releases from the recent past, unfortunate present, and previewed future.

Minus the Bear - Lost Loves

Minus the Bear - Lost Loves

Minus the Bear easily fits into my top 5 bands. Though, they had slipped out of my consciousness as of late. It wasn’t until I saw AbsolutePunk’s Most Anticipated Albums of 2015 that I decided to check in on the happenings of my top 5. Turns out, Minus the Bear released Lost Loves, a collection of B-sides and rarities, in October of 2014.

The record of miscellaneous memories may be the best scrapbook collection I have ever heard. The most prominent sound throughout is that of Dave Knudson’s iconic tap-guitar. This was the element of Minus the Bear that originally hooked me; however, I felt it had progressively faded into the background for the likes of calculated noise looping and quirky electronics. Lost Loves, taken as a cohesive album rather than b-sides, feels like the Minus the Bear of yesteryear. Between the swaths of delay, floaty synths, and lush guitar-tapping, there is a futuristic, dystopian, Bonnie and Clyde, car chase vibe throughout, likely brought on by the opener’s lyrics ”Your mark has made you his / And If you want to live let me suggest this / Get a gun and get a car.

I had already heard (and collected) five of the ten gems on this record, but the album was well worth the purchase.

Björk - Vulnicura

Björk - Vulnicura

Much to the dismay of Björk and her people, I took the leak of Vulnicura as a fortunate mishap. Since, hearing Further Seems Forever’s cover of “Pagan Poetry” in 2007 and, thusly, falling head-over-heels for it’s source album Vespertine, I’ve had a slight obsession with Björk. Needless to say, I was thrilled when I learned that Vulnicura would be released on 1/20/15.

The opening track of a Björk album typically paints a picture of what’s to come. Vulnicura is no different. The album opens with somber strings followed by an exhaustingly precise vocal arrangement unique to Björk. If Vespertine is rooted in quiet and icy harp-filled beat-patterns, Vulnicura shows off Björk’s keen awareness of the delicacy of strings layered under abruptly honest lyrics. There is an air of Medulla on “Lionsong” and Biophilia on “Noget”, but the record feels more like a spiritual successor to Vespertine than any other; A successor to my favorite Björk album.

[Afterword] Turns out I wasn’t mistaken about the similarities to Vespertine. If you’d like a full review of Vulnicura, look no further than Spencer Kornhaber’s at The Atlantic. Devastating.

Mew - + -

Mew - "+ -"

Mew has always felt like the perfect blend of Minus the Bear and Björk: Wildly frantic fantasy epics tucked behind accessible ”indie stadium” rock. Angelic/demonic guitars quirk, shift, and jolt on top of spacey synths, chugging bass, and driving drums that are in overwhelming control of  their cadence and timing.

This past week, Mew announced the pre-order of their upcoming album, + -. “Satellites”, the opening track to + - (and first song showcased from the record), is the closest Mew has come to returning to the Frengers opener “Am I Wry? No”. It’s an uplifting, galactic epic fit for a Rush record from an alternate universe, sprinkled with a tale of complex feelings on simple love. Sparking guitar is followed with a wide-open synth, both paving the way through dancing verses and dreamy choruses. “Satellites” is Mew at their finest. I cannot wait to see what the remainder of this album has in-store.

More Battletoads

During today’s Windows 10 event, head of Xbox division and Microsoft Studios Phil Spencer was unabashedly sporting a Battletoads t-shirt. Polygon followed up:

When asked, Spencer told Polygon, “I don’t think I’ve ever worn a t-shirt that’s been a complete head fake. I don’t think I have… have I? I wouldn’t do that.” So if it’s not a “head fake,” we’ll consider it a confirmation of more Battletoads.

Rare games could be system sellers in my book. Relinking to last year’s post, Xbox One: Swinging for the Franchise Fences with Rare IP?

How Does Game Length Affect Other Developers?

https://www.youtube.com/watch?v=dcT6M0VmIvg

Ben Kuchera in an accompanying piece on Polygon, emphasis my own:

People like to say that games are getting shorter, and this is a bad thing, but the data doesn’t support that view of the industry. A shorter game can be made for less money which leads to lower prices which means more people buy it … and so on. But it’s also tricky to assume you know what other people want out of their games. Maybe they want to buy one or two games a year that will last nearly forever. In that situation, long games are the best.

My comment originally posted on said accompanying Polygon article, edited:

How does game length affect game sales of other publishers? I have yet to purchase Dragon Age: Inquisition because I haven’t yet completed Middle-earth: Shadow of Mordor. Developers and publishers must see a hit in sales due to the fact that their potential audience is still wrapped up in a competitor’s (would you consider them competitors?) product.

I’d certainly love to experience more games that developers pour their souls into, I just don’t have the time. And when I’m spending $40-60 on a game, you can bet I want to finish it.

Game length must certainly cut into competing game sales. I’d love to see some investigation into this topic.

Need to know:

  • What is the market size? (Total video game consumers? How many of those own PS4/Xbox One/both?)
  • How many consumers eligible to purchase both Middle-earth: Shadow of Mordor and Dragon Age: Inquisition purchased both/one of these titles?
  • How many consumers are interested in both titles? (Past data might include consumers who purchased both a Batman: Arkham title and Mass Effect/Dragon Age title)
  • How many purchasers completed one/both title(s)?

Nintendo Direct Play-by-Play

http://youtu.be/t6zgkp1YBRw

What began as a review of the 1/14/15 Nintendo Direct turned into a play-by-play reaction piece.

From the top:

Puzzle & Dragons Z + Super Mario Bros. Edition (3DS)

The presentation kicks off with a Bejeweled clone. It seems completely unnecessary to create a “Super Mario Bros. Edition” of a game that is not focused on IP. I’ve always felt the same way with Super Puzzle Fighter II Turbo. (More commonly known as Puzzle Fighter.) The first sight of the characters catch my eye, but I am no more apt to play once I see the style of game. It’s a cheap trick. To challenge myself, I recently tested Marvel Puzzle Quest. Same Bejeweled experience in a IP wrapper.

How about a new Super Mario RPG?

Pokemon Shuffle (3DS)

I don’t see how this is any different than Puzzle & Dragons Z. These types of games seem entirely based on luck. I was quick to counter my own point with Tetris but a) in Tetris, the player can see their next piece, and b) Tetris focuses on single piece placement, not masses of unordered chaos falling from the top of the screen. “In-game purchases” for more lives? Terrible. It all feels too much like a slot machine.

Regarding the life meter hearts, does zero count? (I had to do it.)

Wii Games on Wii U

With the new Wii Games on Wii U, eShop purchased Wii games are displayed on the Wii U menu. However, launching an eShop purchased Wii game simply launches the software in the existing Wii emulator. This means Wiimotes are expected.

Satoru Iwata, 8:36:

There are some Wii software icons on the Wii U menu. These icons are for Wii disc titles that been reproduced as downloadable software for Wii U. And you can start each game directly from the Wii U menu without first going into Wii Mode. Wii U’s backwards compatibility with Wii was developed by switching the hardware function to Wii Mode. Because of this, in the past, we couldn’t distribute Wii disc software for download on Wii U. Now that we can reproduce Wii disc software on Wii U, we can make these titles available to download. And some of the Wii games that were compatible with Wii Classic controller can be played using only the Wii U GamePad too.

The Wii console has an extensive software catalog, but Wii U owners may not have had the chance to play some Wii games even if they were interested in playing them when those titles were first released. We hope these new possibilities will allow Wii U owners to enjoy these Wii games more easily.

Prior to watching the Nintendo Direct, and without any discretion, I jumped at the chance to purchase Super Mario Galaxy 2. I was fairly disappointed when I realized that the eShop Wii Games were not Wii U ports, rather downloadable titles with shortcuts to the Wii Mode.

I only play my Wii U with the GamePad. I have a few Wiimotes lying around from my Wii days but only break them out if additional controllers are needed for local multiplayer. If Nintendo is expecting new Wii Game players to purchase these titles on Wii U, wouldn’t complete GamePad functionality make sense? Instead they are expecting Wiimotes at the ready. To my knowledge, there is no Wii U bundle that includes Wiimotes.1

On a positive note, I am very happy to see that the Metroid Prime Trilogy will be making it’s way to the eShop. I played through Prime 3 and loved the experience.

Kirby & the Rainbow Curse (Wii U)

This game looks gorgeous. The textures and animations take me back to ClayFighter, albeit with more polish and charm.

I still don’t understand how games requiring touch input benefit during TV + GamePad gameplay. The prime mechanic of this game looks to be drawing on the GamePad. I’m not sure how players will avoid a purely GamePad experience. I’m all for the Off-TV Play feature of Wii U. I use it all the time when my wife is watching TV. However, when a game requires GamePad touch input, I have trouble adapting (Pikmin 3) or I simply play through the experience on GamePad alone. The gameplay of Kirby & the Rainbow Curse seems better suited for the head-down, (sorta) focused nature of the 3DS.

Pretty neat Amiibo support assuming the special unlocked abilities are completely optional.

Spring amiibo

Can’t wait for my Mega Man Amiibo.

Mario Party 10 (Wii U)

I remember spending countless nights playing the N64 and GameCube editions of Mario Party. I really hope this iteration brings the series back to its glory days. (Mainly because my wife will join in.) But I’m already a bit turned off when 1/3 of the modes are locked to Amiibo only support. I know I’m not going to win this battle, especially with a company that thrives on accessory purchases + the new trend of NFC figurines, but when I say Amiibo support should be completely optional, pieces of a game should not be missing/locked to Amiibos. Cosmetic additives, customizations on the go, and save data sure. But entire chunks of pre-built game? Mario Amiibo Bundle aside, selling 2/3 of a game at full price is lousy business.

But there’s more…

Bill Trinen:

If you decide to use your Super Smash Bros. Amiibo in Mario Party 10, you will need to erase that figure’s Smash Bros. Amiibo data.

You will need to erase the save data from one of the highest rated, most popular Wii U games out there. Nightmare.

Captain Toad: Treasure Tracker amiibo Functionality

Okay. Forget everything I said about Amiibo. I’m in!

But seriously, adding a simple hide-and-seek feature to an existing game is a great way to implement this technology. The core game exists without Amiibo while adding the optional “hide-and-seek for Pixel Toad” is no different than coin collecting, diamond fetching, or golden mushroom digging. Good move.

Splatoon (Wii U)

The addition of a social hub-world and what appears to be deep character customization adds so much to this game. My question: Will the Inkling replace the Mii?

I am still very excited about Splatoon.

Hyrule Warriors DLC: Tingle and Young Link

Young Link looks awesome.

Xenoblade Chronicles X (Wii U)

Since it was known as X, I have been intrigued by this title. I have only ever dipped into Xenosaga Episode I: Der Wille zur Macht but have always been attracted to the series’ cool and atmospheric design. More compelling: The big and lush visuals coming from a Nintendo box. It looks like the Lord of the Rings Fellowship traversing Avatar’s Pandora. Less compelling: That pop-in at 19:58.

Mario Vs. Donkey Kong: Tipping Stars (Wii U/3DS)

I’m a big fan of donating to my favorite creators. Likewise, I love the idea of tipping Level Creators with the stars you earn, helping them unlock new design pieces.

Also, very nice to see Nintendo build in cross-by support for the 3DS and Wii U versions of this game.

Project Treasure (Wii U)

Huh?

Elliot Quest (Wii U)

Fun looking throwback title.

Blek (Wii U)

Painting-maze-pretty-shapes-cute-sounds… Did you say that this has been featured in museums? I’m in.

Citizens of Earth (Wii U/3DS)

A wacky RPG drawing heavy inspiration from Double Fine in which Mitt Romney looks to have been voted Vice President of Earth. Looks entertaining.

Gunman Clive 2 (3DS)

Love that art direction.

Moon Chronicles: Eps. 2, 3, 4 (3DS)

Was Episode 1 any good?

SEGA 3D Classics (3DS)

Get that After Burner II!

Etrian Mystery Dungeon (3DS)

I don’t get the whole “loot hunting” thing.

Story of Seasons (3DS)

Sort of a Harvest Moon reboot.

Fossil Fighters Frontier (3DS)

Archeology + Dinosaur Pokémon. Sounds addicting.

New Nintendo 3DS

I have been waiting for a redesigned standard, non-XL version of the 3DS before entering the 3DS market. I loved the portability of my DS Lite and have never been able to shake the feeling that I’m holding a Fisher-Price toy when using an XL. Not to mention it makes that terrible 800 x 240 pixel density look even worse.

The fact that Nintendo will not be releasing the new 3DS non-XL in the US was baffling until I saw this tweet:

@gamespite It might not be low-priced ENOUGH. We’re a 2DS/XL market

— JC Fletcher (@jcfletcher) January 14, 2015

Bingo. I had completely forgotten about the 2DS but it looks like the it’s push will be even stronger. One new feature of the New 3DS XL is NFC support.

Reggie Fils-Aimé:

You’ll be able to power up your Super Smash Bros. series Amiibo on the go with all of the gear you’ve already unlocked in the game.

Unless you’ve erased it to play Mario Party 10’s Amiibo Party mode. Also, no AC adapter. Here’s Nintendo’s comment to Polygon:

“Rather than raise cost of New Nintendo 3DS XL by charging consumers for a component they may already own, we are giving them the option to only buy if they need an AC adapter,” a Nintendo representative told Polygon. The spokesperson noted that the New 3DS XL is compatible with the same AC adapter used by all 2DS, 3DS, 3DS XL, DSi and DSi XL devices.

I’ve always appreciated having more than one power adapter around the house. Just this morning, I used my wife’s MacBook Pro power adapter as it was in a nearby room rather than fetching my own. Nintendo cannot assume their customer is upgrading just to save a few bucks. Poor, disappointing decision.

Code Name: S.T.E.A.M. (3DS)

Looks great. Ideal Amiibo support.

ACE COMBAT ASSAULT HORIZON LEGACY+ (3DS)

Think Street Fighter titles are bad?

I miss air combat games.

Xenoblade Chronicles 3D (new 3DS)

A very impressive port of Xenoblade Chronicles X.

IronFall (3DS)

Looks like Gears of War for handheld.

Monster Hunter 4 Ultimate (3DS)

Are these games worth playing?

The Legend of Zelda: Majora’s Mask (3DS)

I have such fond memories of Ocarina of Time and will always regret not playing the original release of Majora’s Mask. My ears perked when they announced the Majora’s Mask edition of the new 3DS XL. However, no game (or power adapter) included. I am completely stumped at the decision to release a special edition model of the console without bundling in the game the design is inspired from. If this was bundled with Majora’s Mask, I would have put some serious thought into purchasing one of these, regardless of console size. Then again, I opted out of the Windwaker Wii U bundle. Those Zelda markings would have driven me nuts.

Conclusion

No 3DS non-XL in the US? Nintendo, what in the shit are you doing — Griffin McElroy (@griffinmcelroy) January 14, 2015

Consumers are, by no means, sold on Nintendo hardware. We are living in a world where far superior hardware runs rampant and on the cheap. It is more apparent than ever that Nintendo is putting their might behind precious IP and highlighting that they are world-class software developer. I will continue to wait for the New Nintendo 3DS non-XL, something that might feel a little less like toddlers toy. And hey, with that extra money I saved, I’ll get to buy an official charger!


Side note: I still find it intriguing that Nintendo is continuing development of 3D.

1Ben Thompson points out that the Mario Kart 8 Wii U Deluxe 32GB Bundle included a red Wii Remote (and Wii wheel accessory). This bundle is no longer available.