Comfortable

Comfortable is something I am not right now. I am not comfortable with a Donald Trump presidency. I am not comfortable with America’s image to other countries. I am not comfortable with explaining to American children how this happened. I am not comfortable for women, the LGBTQ community, and people of color. I am not comfortable with any of this.

Uncomfortable is certainly the least of the emotions I am feeling now; far behind terrified, horrified, stupified, scared, shaken, gutted, disappointed, sad, guilty. But for a white Californian male, discomfort is resounding. I weep for the groups across the nation who feel geniuine terror at their core.

If there is one thing that has been magnified for me it’s that I was too comfortable under the Obama presidency. I was so comfortable with President Barack Obama at the helm that I stopped paying attention to Washington and the American People. It’s a shameful statement for someone who works on the periphery of the news industry and who has dreams of becoming a writer and, possibly, journalist.

At the start of the campaign season, I felt “fired up.” This was a vow to myself to pay attention. To watch the campaign closely. As it tumbled along, I felt comfortable with Clinton’s campaign, tactics, and temperament. That comfort grew by the fact that she was going up against Trump. How could anyone in their right mind vote for a politically untested, inexperienced, misogynist businessman who avoided paying taxes and was running on a campaign of xenophobia? Clinton had this in the bag! Once again, I became too comfortable and took my eye off of the details of the campaigns, the polls, and the People.

Being uncomfortable for the first time in a long time is a wake up call. If that’s coming from someone in the most comfortable of blue states, that certainly says a lot about the discomfort in America now. Hell, it might say more about the discomfort in America before now.

I grew up in what can be described as a left-leaning purple county (+7.3% Dem) and city (+10.6% Dem). I remember a someone saying that our town was as close to the Bay Area that Republican candidates felt they could successfully campaign. 53% of my county voted for Clinton; 42% for Trump.

My hometown was a potpourri of football players and farmers, punk rockers and commuters. I had a glimpse of blue sentiment in parts of town and cities to the west, and familial relationships in heartedly red counties to the south. I was never spoken to about politics or beliefs at home.

That would change when I discovered punk rock and a class called AP Government. A fire was sparked and propelled me to obtain my bachelors degree in political science. But I stopped there. Graduating in 2009 under an Obama presidency, the comfort kicked in and the fire went out.

A troublesome, odd campaign cycle and a trip to D.C. in October 2016 were enough to stoke the fire again, but it felt too late. I felt to uninformed in what the Obama administration had and had not done, secretary Clinton’s record (good or bad), and the state of rural America to hold educated conversation with others about the need to cast a Clinton vote. Beyond my given enthusiasm for a female leader and her common-sense views of equality in this great nation, my message became, “vote for her because you shouldn’t vote for him.” It wasn’t enough for her, it wasn’t enough for my arguments, and it wasn’t enough for the People.

I don’t know what the next step is. It’s safe to say that many of us don’t. That is what is so uncomfortable about this election. Did Trump simply play a base of America? Is this for ego? What does it mean that he’s flipped between a registered Republician then Independence Party then Democratic then Republician then nothing then Replublician parties? Does a “successful business man” not have the temperament for this job? Did he really see something we all didn’t? Is he really smart enough to find loopholes and dodge taxes? Can we trust him on Twitter? Can 140 characters warrant a trade war with China? Can 140 characters spark nuclear warfare? He certainly doesn’t want to go down as a failed president by committing to the promises made to his base, but he won’t want to be called a liar by them either, right? What does he actually stand for? How will he govern? Isn’t human decency the threshold for the job? How the hell did this happen? What happens next?

I am trying to not let fear get the best of me. Trying to quell many of these thoughts by rationale. But not knowing what this man stands for or trusting any of his actions is deeply uncomfortable.

I’m unsure of my next actions. I’m letting this sink in. I’m going for long jogs, focusing on work, and cascading into stiff drinks, hoping I’ll come out with some form of clarity and action. Until then, my wife and I have chosen to donate monthly to the ACLU and Planned Parenthood and are actively looking to other organizations, liberties, and efforts that may have the steepest of uphill battles ahead of them.

I do not blame president Obama or secretary Clinton. I blame myself for being comfortable in my own privledged bubble. Now, I am comfortable that my discomfort will propel me to be better informed, studious, and vocal.


Some podcast episodes that have helped console my discomfort:

The One You Feed - Post Election Mini-Episode

Slate’s Political Gabfest - The “Even Longer National Nightmare” Edition

Vox’s The Weeds - Trumpocalypse Now

The Talk Show With John Gruber - Holiday Party

Ben Thompson: "What Nintendo is doubling down on is controllers"

Ben Thompson, in his latest weekly free Stratechery piece, “Surface Studio, Nintendo Switch, and Niche Strategies”:

What Nintendo is doubling down on is controllers, another smart move. I argued in 2014 that controllers are so important to the user experience of consoles that they will hold off general purpose devices like Apple TVs when it comes to living room gaming; Nintendo’s bet is that they can attract gamers who want mobility by offering high fidelity control that smartphones can not.

First and foremost, you should subscribe to Ben’s Daily Update. $10 per month gets you the best business/technology analysis out there.

Second, Ben’s observation is something I should have realized and mentioned in my “Nintendo Switch and Parents” piece. As a reminder, I wrote the following, emphasis just now added:

Enter the Nintendo Switch. A dedicated seemingly state-of-the-art-ish portable/home console multiplayer-ready uncompromised gaming device, surely ready for YouTube when on wifi (an optional data plan would be even better), by the greatest game designers on the planet, Nintendo.

By uncompromised, I was eluding to those features we consider critical to console gaming: power, fidelity, and breadth. One item that skipped my thought was physical controllers. Because physical controllers have been a staple of console gaming since the beginning, it was easy to overlook. But the importance of Nintendo doubling-down on physical controllers for the Switch, seemingly ignoring touchscreen capabilities based on the Switch trailer (however, patents may reveal otherwise), cements the vision, nay dream of portable console-level gaming.

WSJ: Banning Tablets Is Best for Children

Christopher Mims, The Wall Street Journal:

Friday, the American Academy of Pediatrics validated my experiment, recommending that children younger than 18 months get zero screen time, and those ages 2 to 5 be limited to one hour a day—half of its prior recommendation. The group recommended that the hour be “high quality programming” that parents watch with their children.

Later in the piece, Paul Bettner, co-creator of Words With Friends and founder of Playful Corp:

“I’ve seen from my own life and my children that there’s great social interaction, great hand-eye coordination stuff, lots of storytelling and getting involved in the narrative, a lot of learning and skill building when children play videogames alone or together,” says Mr. Bettner. He limits his children to two to three hours a day, and encourages them to play videogames rather than watch shows.

In my post Nintendo Switch and Parents, I wanted specify that while the Switch might be a boon to both parents and children, by no means should a device be used as a replacement for babysitting nor physical modes of play.

I think the title of this Mims’s piece is misleading. That said, I like Bettner’s philosophy.

Nintendo Switch and Parents

Parents surrender their phones and tablets to their children. E.g. child clamours for device—iPhone, iPad, or otherwise—the parent surrenders said device to child. Child commences gaming and/or YouTube.

This is anecdotal, of course. My wife and I have no children. But we’ve seen this time and time again with friends and family.

And if it’s not the guardian’s own device, it’s a separate device dedicated to gaming and/or YouTube for the child.

From the POV of a parent, wouldn’t it be nice to keep your device on your own person?

From the POV of a child, wouldn’t it be nice to have your own device dedicated for gaming/YouTube without the other unnecessary calendar/email/messages/etc apps?

Enter the Nintendo Switch. A dedicated seemingly state-of-the-art-ish portable/home console multiplayer-ready uncompromised gaming device, surely ready for YouTube when on wifi (an optional data plan would be even better), by the greatest game designers on the planet, Nintendo.

https://youtu.be/f5uik5fgIaI

While none of the talent in the trailer appear to be under the age of 20—even donning red cups at a rooftop party!—the Switch could be a game changer for the household.

Of course, it will come down to Nintendo’s ability to attract third-party devs—a feat they have struggled with since the Nintendo 64. And not just any third-party titles, but titles outside of Nintendo’s own legacy: education, infants, toddlers, etc. Lock down the third-parties with simple development and distribution, and (price willing) the Switch will be a boon for parents and children alike.

Children: here’s a device for the things you care about.

Parents: take your devices back.

Nintendo 64 and Avoiding 'Sequelitis'

Sam Machkoveh, Ars Technica:

Perhaps most notably, this was the last console on which Nintendo could rehash its older characters and series without fielding non-stop complaints about “sequelitis.” The console’s best first-party games were mostly sequels—Super Mario 64, Ocarina of Time, Mario Kart 64, Star Fox 64, F-Zero X, even Wave Race 64 and Excitebike 64—and yet all of them felt incredibly new thanks to their steps up to fully 3D engines. Nintendo had been a purely 2D game-making company for nearly a decade, yet it somehow pulled off the transition to 3D gaming in pretty much every way that Sega flubbed its own total overhaul.

Yours truly, in a November 2014 post titled Iterative vs. Redesigned Experiences:

If the doomsayers are correct and Nintendo’s failure is eminent, redesigns are going to be required to prevent it. So far, the majority of first-party titles on Wii U are iterative: Mario Kart 8, Super Smash Bros. Wii U, Super Mario 3D World, Pikmin 3, Donkey Kong: Tropical Freeze. While not every redesign has worked in Nintendo’s favor (I’m looking at you, Captain Toad: Treasure Tracker is genius; while it’s not a new take on a old classic (because there is no old classic!), it’s a new perspective from the Mushroom Kingdom. Until then, it’s back to smashing and karting.

Pokémon Go was the most recent example of a redesigned rather than iterative experience. Real-world Pokémon is an experience many fans have yearned for since the days of Red and Blue (or Green). Nintendo’s decision to make Niantic, Inc.’s Ingress a venue for real-world Pokémon was not only brilliant, but for a company that’s built their namesake on changing our perspectives, hidden-in-plain-sight.

With surprise experiences like Pokémon Go and Nintendo’s further foray into the new terrian of smartphone hardware, we are sure to see at least a handful of redesigned experiences on mobile. With the NX, my hopes are not so high. But if anyone can reimagine the console experience, it’s Nintendo.